--- Upon commencing on Wednesday, October 3,
2007 at 9:25 a.m.
MR. OXLEY: As part of the participative Web, we are
being participative. We have Kieren off
to the right there who is doing some live blogging. So as you are involved, speakers, with your
questions, you may see Kieren's hand go up because he is representing quite a
large force: the OECD blogosphere. As
well, we are live streaming this and we are recording it in the back end, and
there is simultaneous translation in the back.
I
want you to remember this is the participative Web. Everybody should participate. How do we balance the remarkable opportunity
with the possibility in governance as it grows?
So
without further ado, I think it's a great time.
And a wonderful person to kick off this conversation for the first
session, "The Future of the Participative Web: Convergence and
Diversity", I want to introduce John Lettice.
Come
on up, John, and bring your panel up.
--- Applause
MR.
OXLEY: John is a pioneer in this area
and this is rather exciting for me because I get a chance to introduce somebody
who is a pioneer.
John,
it's wonderful to meet you.
The
founder, co-founder and editorial director of The Register.
MR.
LETTICE: Good morning, ladies and
gentlemen. I'm John Lettice of The
Register, as you have just heard.
In
my opinion, we've got a balanced and varied panel to present to you today.
We've
got Jonathan Taplin of the
We'll
just kick off with Jonathan.
MR.
TAPLIN: Thanks very much.
I'm
going to try and give you a sense of what the infrastructure needs will be for
this new Web.
Obviously
one of the places that I come from is the sense that we are living in a
converged IP world and it's going to be very video intensive. I was on Second Life last week and people
were putting up little pieces of video inside Second Life to show that they had
done its mash-ups and stuff like that.
So everywhere you look it's going to be intensive.
I
come from a point of view where voice data and video are all converged in a
seamless operation across all three transport media; that everything will be
broadband everywhere. That will mean an
increased need for very flexibility of deploying services.
Microsoft
takes eight years to deploy a new version of Windows and Google puts something
out in beta in three months and sees what the customers like and what they
don't like and doesn't worry if it's not baked perfectly. The feedback will help them learn that.
So
this rapid content and authoring and enablement is really critical, and service
providers have got to get on the board of this and stop worrying about
five-nines, having everything perfect before it gets put into the field.
Most
importantly I think we are going to live in a world of increased
personalization, and that means that I'm interested in the Los Angeles Lakers
basketball game, videos, and I'm not interested in the New York Nicks. So I want the full game on demand on my
TV. I want a 20-minute highlight reel on
my broadband PC, and I want the slam dunks, two minutes of that, on my mobile
phone.
So
that means I'm going to move from a device-centric world to a
subscriber-centric world. The providers
are going to need to give me content on all three of these platforms whenever
I want it and I want to have access to that content. And that means I move from a
location-dependent world to a location-independent world, all right?
Now,
in terms of the way most people access the web we have to still remember that
this is a mobile world. And the number
of mobile phones, that is the dark blue, compared to the number of people who
are on PC’s or accessing internet cafes or have broadband is really rather
remarkable. And so let’s remember that
many people, especially in Asia and
Now,
what is Web 2.0? I’m trying to give you
some kind of crazy highlights of this.
But really what it is is a set of services and a set of interfaces that
are completely interactive, that it’s blogs, wiki’s, voiceover IP, podcasting,
filtering, social networks, collaborations, social bookmarking and that there’s
a set of tools, SOAP, ROS and all these pieces are allowing you to move content
back and forth. But most of all it is a
two-way world. And that’s the critical
thing to think about.
Now,
some countries and these are obviously OECD statistics, some countries are way
ahead of other countries. And as you can
see, the average download speed in
The
bottom chart is the adoption of fibre directly to the home in
Now,
the most important thing is to see what’s happening with the consumer in terms
of adopting these Web 2.0 services. So,
the top chart on the far left is YouTube page views in the last year, the next
chart, “Massive Multi-player Game Subscriptions”. The next chart on the bottom left is the
number of blogs in the world. And the
chart on the bottom right is the growth of social networks compared to Yahoo
and Google.
You
can see a kind of similar curve on all of these things. In other words the great growth in what’s
happening on the web is all in this Web 2.0 world. It’s all in things which are two-way, which
are interactive and are massively needing of large pipes in order to make them
successful.
Finally,
I want you to think about video on the web.
This is the statistics from last -- well, the month of August. So, the total number of videos viewed was 9
billion, 76 million -- 24 billion minutes.
YouTube alone had 2.3 billion views, individual videos viewed. Yahoo, MySpace are in the, you know, 300 to
200 million videos viewed and this is for one month. Now, this is growing about 2 to 3 percent a month.
I’ll
just give you a little statistic. Last
month in the
Now,
an average large cable TV audience in
Now,
I will only leave you with one last thought.
Ultimately one of the questions that this whole body of countries is
going to have to think about is how providers who own content are going to get
paid in an internet age. And I think one
of the things we have to look at is the example of the music business.
In
the music business people -- as some of you know, I started out working for Bob
Dylan many years ago -– the people who are songwriters get paid very well
because in the restaurant we sat at last night they were playing music and they
pay a license, just a flat use fee every month for the privilege to play
music. And so songwriters get paid.
The
people who are drummers in like the band, the great Canadian group that I
worked for that backed Bob Dylan are quite poor today. The songwriters are very rich. Whereas the music business is going down as a
record business, the publishing business is going up.
One
of the things I suggest we have to think about is a fee that gets assessed for
copyrighted material at the ISP level of $3.00 a month, say, for every
broadband subscriber, and that’s charged at China Netcom and it’s charged at
Bell Canada. And it’s put into a pool
and somebody figures out how to divvy it up.
It’s
worked brilliantly in the music business.
And unless we figure this out, content owners are not going to be able
to figure out a way to get paid for content.
So,
that’s a quick view of the overview of the infrastructure. And I’ll turn it back to John.
--- Applause
MR.
OXLEY: I thought I’d just try this. Yeah, that’s working -- saves me hopping up
and down every time.
Next
on we have Cyrus Beagley from McKinsey.
MR.
BEAGLEY: Thank you very much. I’ll try and keep my remarks brief.
What
I was asked to do was to -- I’ve been asked to basically provide a bit of a
financial perspective on the participative web and including venture capital
activities and so on and so forth.
So,
to do this what I thought I would do is do basically two things. One is let me start by providing a quick
description of the level of business activity around Web 2.0 and also provide a
perspective as to how the situation today is quite different from the situation
in ’99-2000, the last internet boom.
And
then let me just highlight what I think are some of the few important questions
or uncertainties out there in terms of the Web 2.0 from a business and
financial perspective and hopefully that will be helpful in forming some of our
discussion today.
So,
let’s start off with just a quick description of the level of business activity
around Web 2.0 which frankly has increased very significantly over the last few
years. And there are several indicators
of this increased activity.
The
first one is venture capital activity.
If you turn to the first slide you’ll see that over the past three years
the level of venture capital funding of Web 2.0 businesses has increased
dramatically. It’s reached nearly $900
million in 2006, nearly double the amount of funding and double the number of
deals from a year prior.
If
you look in 2007, it looks like the activity is somewhat sort of slowing down
or the growth is flattening and anecdotal evidence suggests that actually some
of the investments have slowed down even further over the last few months.
A
second metric I think for increased activity is the level of MNA activity. And frankly to date the number of exits from
these venture capital investments have actually been relatively few. However, there are some signs of increased
activity. Everybody will know, for example,
the two major acquisitions that have happened in this space: the acquisition of MySpace and the
acquisition of YouTube.
But
beyond these acquisitions there have been several other significant
transactions in recent months. For
example, in May of this year, CBS purchased Last.fm, a social and music
recommendations site and just last month Disney acquired Club Penguin, a
virtual world focused on kids for about $350 million and there are regular
announcements in the press. So, some
increased activity there as well.
But beyond these VC and MNA activities, I think the
participative web is really having a very broad affect on established
businesses as
well. Among the mediant and
entertainment companies that I serve at, McKinsey, for example, I think it's
fair to say that participative media has really become a top-of-mind strategic
issue for nearly all the players in the industry.
If
you look at the following slide, this will give you a sense of the importance
of this participative media phenomenon.
This looks at the top 100 brands online.
You can see that the share of community sites, like MySpace, uTube and
Facebook, now represents about a third of total page use online.
And
so you can imagine that for a media company this is a pretty significant change
and a pretty major issue that you need to deal with.
While
Web 2.0 may not raise the same level of threat and opportunity for non-media
businesses, the participative web is also an important issue for the majority
of established businesses.
According
to a recent McKinsey survey of nearly 3,000 global business executives, 75
percent of companies say they will maintain or increase their investments in
Web 2.0 over the next three years.
If
you look at the next slide, this lists some of the areas that these executives
said they would be investing in in the future.
The interesting thing is that they are not necessarily relying on the
best known trends or Web 2.0, such as blogs, for example, instead they are
placing the greatest importance on technologies that enable automation,
networking, both internally and with their customers, and collective
intelligence tools.
So
given this level of heightened activity, one question that regularly comes up
is, you know, is there a risk of over-investment? Are we returning to another Internet bubble?
I
think the quick answer is, you know, it's hard to make any blanket statements
and there are a number of reasons why the situation today is actually quite
different from what it was in 1999-2000.
For
one, the existence of advertising networks, like Google AdSense, for example,
have enabled many of these emerging online offerings to more quickly monetize
their audience and traffic than they could have in the past.
Venture
capital metrics are also relatively conservative. VentureOne indicates, for example, that the
median pre-money valuation for Web 2.0 companies in 2006 was about $6 million,
which is about a third of average pre-money valuation reported for venture-backed
companies in the
Finally,
as mentioned earlier, the number of exits has actually been relatively limited
to date. In particular, in stark
contrast to what happened in 1999-2000, the number of IPOs has been very
limited. So the phenomenon has largely
been contained to the venture capital world, with limited spillover into the
public sphere.
This
gives a little bit of a perspective of the level of activity and how things are
different today compared to a few years ago.
What I wanted to just do, I will leave you with just a series of
questions around the business model dynamics of the participative web.
Let
me highlight four main questions, and I'm sure we will discuss them in more
detail during the Q and A session.
I
think the first major question is to what extent Web 2.0 properties will manage
to successfully grow their advertising revenues.
As
I mentioned earlier, ad networks are enabling the monetizing of these
properties much faster, but the level of monetization remains very low still
and many of the large participative web companies are still only generating
relatively modest revenues. So I think
that's one question.
All
in all, given the work that we have done, I think we are relatively optimistic
that these companies will actually generate significant advertising revenues in
the next few years. We basically project
about $5 billion in advertising revenues by 2012 in the
I
think a second major question, from our perspective, is how well consumer-facing
Web 2.0 sites will be monetized beyond advertising.
Our
sense is there's tremendous additional value to be unlocked in other areas of
marketing, for example product development.
The profiles and conversations on these sites offer potentially
unprecedented wealth of information for marketers.
If
you imagine, for example, you are developing a sports shoe or you are a sports
shoe manufacturer, if you could find a way of leveraging the conversations on
these sites to decide a little bit better and get better information about
consumer needs and consumer desires to decide which shoe you actually want to
launch, you could save hundreds of millions of dollars in product development
and marketing costs.
The
general sense there is that marketers today are still very much experimenting
in this field and that participative media sites are only at the early stages
of building offerings that can enable them to actually capture that value.
I
think a third question, and I'm sure Jonathan talked about it a little bit, and
I'm sure Michael will talk about it, as well, is the question of protecting the
rights of traditional content creators. I'm sure we will discuss that in a little bit
more depth later.
And
then, finally, the last question I will leave you with is really from a product
offerings' perspective, which is, you know, what's next?
To
date, most of the Web 2.0 activity has really involved PC-based online
offerings. I think one of the questions
is: what is the next platform?
To
Jonathan's point, there's been a lot of activity recently in the mobile
space. On another hand, companies like
SecondLife are creating completely new participatory media experiences online.
A
recent MIT technology review article, for example, discussed the potential of
services like SecondLife to merge with more traditional online offerings, like
mapping or local search, which may not be what SecondLife wants to do, but
there, again, it's not hard to imagine the potential for a whole new wave of
innovation and new product and service offerings.
So
those are just four questions. I'm sure
there are many others, but, hopefully, this is helpful in sort of kicking off
this conversation.
Thank
you very much.
--- Applause
THE
CHAIRPERSON: Our third panellist is Gin
Yoon, from SecondLife.
MR.
YOON: I have to apologize in
advance. I seem to have developed a
tremendous cough on the plane, so if that disrupts my talk here, bear with me,
please.
So
for those of you who don't know about SecondLife, a quick description is that
it is a 3-D virtual world, it is an online computed space where people can
interact. There are a number of
different kinds of these virtual worlds in the industry now. Many of them are quite game-like. Ours, we feel, is more communications and
creation oriented.
I
think that we have tried to make a differentiation in having highly detailed,
user-created content. Everything you see
in this screen shot, for example, was made by users of SecondLife.
Our
company, Linden Lab, well, we hardly have to do anything at all, really. We just make the land you see there, the
sky. Everything else was made by the
users: the chairs, the podium, there's
some rockets there in the background.
People create whatever they like, for whatever kind of experience they
like.
Both
Michael and Susanne talked about the last decade or so in the evolution of the
Internet and that's very much how we see our mission: to understand the last 10 years so that we
can understand what's going on in the next 10 years.
This
Web 2.0 stuff that people talk about today, I'm really not sure what all of it
means, to tell you the truth, but what we do see is a number of trends, in
terms of persistent interaction, always being online, multiple media streams.
People
have gone from email, message boards, instant messaging, Voice over IP,
blogs. Those things don't replace each
other, they all layer on top of each other, so that people are constantly in
communication in a number of different ways at the same time. Of course, more recently, we have seen the
emphasis on participatory media, which we think of as user-created content.
The
area that, I guess, as graphics technologists we have emphasized is the
immersiveness of the interaction. Maybe
it's not easy to see how immersive the web experience has become over the last
decade or so, but if you recall back to early websites that were just purely
text-based and you think about today, how you are seeing not just text, but, of
course, video and graphics, voice over the Internet, it's become this immersive
environment, which, we believe, just scratches the surface.
When
we think about what's going to happen over the next 10 years, we ask
ourselves: is it going to be less
immersive than it is today? It seems
pretty unlikely. It seems like it's
going to get more and more immersive.
And
when you talk about these sort of science fiction fantasies of the Matrix or
the Metaverse, they really don't seem that fantastic. If you think about it hard enough, if you are
not afraid to think about it hard enough, it seems inevitable.
So
we figured we might as well try to do everything at once, since there is an
opportunity here to create a platform that is immersive, graphically immersive,
persistent, multiplexed, user-created.
As long as you are going to try to start a company in this extremely
confusing Web 2.0...
There is an opportunity here to
create a platform that is immersive, graphically immersive, persistent,
multiplexed, user-created.
As
long as you’re going to try to start a company in this extremely confusing web
2.0 environment, you might as well try to do everything at once, and connect it
to everything.
SecondLife
is not an enclosed world, it is really inter-connected with the web. People stream video, people text in and out,
e-mail in and out, have voice communications.
It’s something that we think is part of what’s going on on the Internet,
rather than a separate experience.
A
lot of people ask what kind of strange folks actually use SecondLife. It is definitely, I think, still an early
adopter experience. People talk about
the ten million or so registered users in SecondLife. The million and a half or so who have logged
on in the last sixty days and they talk about these as big numbers.
Well,
if, again, you think about this in the context of where this kind of
communication is going, and you think about the billion Internet users today,
it’s just scratching the surface. But
even in the early users, the demographic is much different than people
expect. It’s actually quite similar to
Internet usage today, an average of thirty-two, significantly higher female
usage than people expect, and our product is actually much more used in Europe
than it is in North America, and we’re just starting to see Asian and Latin
American users coming on-line, too.
This,
despite the fact that we’ve really done very little to market to any areas
outside of North America, but it seems that we can’t keep people from trying to
go into this participatory experience.
One
aspect that people like to examine and talk about, and study quite a lot, I
just thought I’d touch upon here, is our virtual economy.
We
have a feature of SecondLife called the
Again,
it seems like an odd little cottage industry but today it’s a cottage industry
that’s generating approximately a million dollars, a million US dollars per day
in economic activity in SecondLife, and at this rate of growth that we’re
seeing now we think it’s quite an interesting economic phenomenon to watch.
Thanks
very much.
--- Applause
MR.
LETTICE: Our final speaker is Michael
Gill of Fairfax Business Media.
MR.
GILL: Thank you. Thanks, John.
I’m
very conscious as the print guy here that I shouldn’t sound like Yossarian in
“Catch 22", so I’m going to start with something which I think is a
proposition which perhaps attempts to look, at least from the perspective that
I experience most days, where things might be headed.
As
a concept, I think the way I’m looking at it is that we’re presently in a very
early stage, as the other speakers have indicated, and we talk about 2.0 or
whatever, but it seems to me that, putting the technology aside, there’s an
issue about, or a fact about the way that people behave that seems to me to be
obvious right now in that we have a ubiquitous experience on the web which
tends naturally to bring consolidation to a lot of markets to aggregate things
and to typically, from the user point of view, to create anonymous experiences
and a commoditized value. Certainly in places where information was the key, if
you like, the monopoly value in some transactional behaviours or which
dominated the nature of the transaction, those of us who, for example, have
classified’s in newspapers, or who were retail stockbrokers are finding life
very difficult.
The
situation even where monopolies existed for the supply of any sort of commodity
could, obviously, have changed.
But
it seems to me, the obvious thing about it is that it an anonymous and a
ubiquitous and a commoditized experience and that’s the early stage of where we
are, because all these markets inevitably fragment as human behaviour
fragments.
It
seems to me, in the web environment is a bad identity, and people, you know, if
you think of your own experiences, the value is often most created to you, or
most identified to a person when you’re familiar with the identity of the
transaction. You don’t trust
transactions that don’t have an identity. People buy things on th web that they
know. They don’t buy things on the web
that they don’t know.
I
think if you look at where the
confusions are, and we’re all confused at the moment, particularly in media,
about where value is created, marketers are looking increasingly at places
where the fragmentation has value, and I think one way to think about the
future is that we will have a ubiquitous, anonymous web world where there’s --
you know, everyone is doing things in common for free. And we’ll have a whole lot of different
behaviours and experiences where value is created through individuals. I mean, it is already true on the web that
many, many organizations have highly valuable businesses where the information
is the value and it is transacted on the web.
I
think it is a falsehood to say, for example in the newspaper business, that the
only people who are making money have got free websites; that’s not the
case. And, in many other instances there
is plenty of value being created. But I
guess the point I’m getting to is that there’s a lot of businesses who have
very substantial applications built behind firewalls who are spreading those
applications already to many, many customers, but when the Bandwidth is there,
they will expand those transactions very dramatically. And I think we’ve yet to see what will
happen.
We’ve
already seen, for example, the number of business models that have been
challenged by what’s happened already: the classified advertising market in
newspapers, the retail stockbroker I mentioned, the telephone company -- there
are a great many of them and it’s obviously happening to many, many providers
at local levels. But, I think the
immaturity of that is, you can say, when you think about the sort of debate
that goes on around the Wall Street
Journal, for example, where we’ve got a fantastic organization of huge
value offering information to market where the alternative supplier is probably
one which has moved their whole business from newspapers to subscription-based
services, and that’s the Canadian company Thompson.
I
look also at what our audiences are saying about what they want from web, and
it seems to me it’s much more like a sort of Facebook type experience where they can qualify their
relationship with people, than it is about a mouse-base experience. And that’s not value either of them. I just would say that particularly in a
business type audience they do want to have a qualified experience. They do want to be able to trust the
face-to-face because they really don’t see any other, I think, opportunity to
create value by mutual experience if they can’t qualify it.
I
think there is no doubt that everything our audiences are telling us is they
want interaction. They really want to
have all the opportunities that we can bring to bear where we can provide them
with a qualified information environment and their capacity to do what they
want with it, both for themselves and with other people.
I
guess the challenge that we can see going forward is that those of us in, say,
the media business, and particularly in the news business, who might have been
kidding ourselves about the value we create for people, whether or not, you
know, I guess in the end the value of the news that we present is unique, or
whether in fact it is a commodity and we have been extracting value from the
community in a way that’s not sustainable.
Those businesses are the ones that are vulnerable to the ubiquitous and
free environment, I think, of the web.
I
think there will be, and it may not be the incumbents, but there will be very
significant new businesses that take advantage of what the sort of control, and
qualification and quality opportunities that audiences want from particularly
news organizations in the new environment.
But I don’t think that today the technology is in place, nor is, I
guess, the models are in place that make those things obvious.
Thank
you.
--- Applause
MR.
LETTUCE: Okay. We’ve kept presentations brief with a view to
getting some interaction going, and we’ve got a healthy period left where we
can do question and answer.
If
people would care to make themselves known and -- are there roving mic’s, or
anything?
UNIDENTIFIED
SPEAKER: There’s stands --
UNIDENTIFIED
SPEAKER: Just at the back there you will
see on the right-hand side and the lefthand side there’s microphones up, so if
you have any questions, please make your way to the microphones on the
side. And we’ll get started.
MR. OXLEY: It
would be helpful if you could state your name and organization and if there is
a particular speaker you wish to direct the question at,
please say. And also bear with me, I am
rather short sighted so people at the back pop up and down please.
MR. LETTICE: Maybe I will take the first question.
MR. OXLEY: Yes, sure.
MR. LETTICE: The conversation actually linked in really
well with Michael’s conversation and Susanne’s as well. So the world is getting bigger from a
government perspective, smaller from an individual perspective, there is a lot
of technology being invested into connector types of technology and the
monetary world is starting to come up and from a second life perspective as
newer opportunities.
And we have seen
where the future is going now. And I
loved your perspective about the matrix could almost be there, because the
possibilities are endless right now. Yet
being a government in this world, looking at these endless possibilities, what
are some key things and I would just ask the panel to cross there, do you see
as challenges when you are trying to look at governing in this fast-paced
environment? Like you mentioned, Jonathan,
Google throws something up there in a short period of time and I don’t know
what it is, but I have policies and backing that link from patent to copyright
to intellectual property. So what
challenges do you see?
MR. TAPLIN: I see two challenges. One of which is
becoming a real issue in the Unites States right now, which is what we call
network neutrality. In some countries,
unfortunately the
Last week a women’s
rights organization called NARAL asked Verizon for a short code in order to
communicate with members who would actually ask for information on women’s
right to choose to be able to talk to their congressman. And they were refused by Verizon to have
access to the SMS system because they said it was political.
It seems to me, if
we are going to live in a telecom duopoly then the old notion of common carrier
that used to carry across the Unites States’ system is going to have to be, in
some way, put into this system in the sense that providers cannot deny access
to the web or to the mobile services for political reasons. That is the first question.
The second question
is, the one that I raised, is the notion from many big content owners that
digital rights management will somehow secure their content forever and that
their content will exist in this perfect digital cocoon that cannot be broken
so they will get paid for their content is, I think, a fantasy.
And so, therefore,
what I am hoping is that some kind of collective licensing agreement can be
done so that the owners of content and the artists that created it will get
paid. Because to believe that there is
some wonderful scheme that a hacker in
MR. YOON: I think that one of the great things about
the environment, the digital environment we are seeing today, is all of the
rapid iteration that is going on in creation and business models. And I think that the speed of change in these
things is something that a quite often makes people a little bit disconcerted,
individual consumers, large businesses, governmental bodies considering
regulation, all of us look at this speed of change and get sometimes a little
bit frightened by it.
But I think that it
is a great opportunity that we see here in the rapid iteration of business
models. And of course, being from the
So I guess what I
think that this participative media has given us all is the opportunity to
observe little laboratories of experience and we should look at the results
first before we make assumptions about what needs to be controlled.
MR. BEAGLEY: Yes, I think there is potentially two major
themes; one is organization. So what
kind of rules need to be put in place, you know, to Jonathan’s point, to enable
the protection of the rights of say content owners and the degree to which you
do that and the different systems that you could put in place will obviously
impact the way the participative web unfolds.
And then I think
there is just a question of access as well.
As you think through, you know, beyond, though the largest countries are
presented here, how do you ensure that populations do have access to these new
technologies and can actually participate in this whole new wave of innovation
and contribute to making it an even bigger phenomenon.
MR. GILL: I guess in ways I am on the fantasy end of
the discussion. I think that we are
looking to try to find ways in a very rapidly changing environment where I
think there is a serious risk that people managing what are I think to some
extent social institutions in many countries, which is the actual quality news
gathering roles, are at risk because short-term decisions may be taken on data
or business behaviours that aren’t long-term attributes.
And I guess the one
that I think of most is that if you look at the way that advertising is priced
typically, and it is not typical as broad generalization, but typically the
pricing tends to price eyeballs evenly.
It tends to say that if you are looking at the New York Times, those
eyeballs, roughly speaking, are worth the same as the eyeballs looking at a
blog in
Now, I don’t believe
that that pricing can persist. In fact,
I am confident that the markets will and are in fact moving towards the
fragmentation and looking for value in, if you like, niches. But that is not represented in typical
pricing today. And if business that are
and I think particularly those of them that are the key qualifying agents of
value and quality in those markets that are I think impactful socially, if they
lose the ability to sustain themselves I am not confident that anything will
come up that replaces them. Because the
current signals are emphasized that the very current in this market may not
apply tomorrow. The current signals tell
you that that you are better off putting up porn sites because you get the same
eyeballs, you get more of them and it is cheaper.
So, you know, if
people were absolutely rational, which hopefully they are not, that is the sort
of short-term outcome that you would get from the current market behaviour and
I think we are seeing some of that.
That said, I also am
one of the first to admit that there are a lot of the people who have been
swimming nude have seen the tide go out and I think there are issues around
equality that are being diminished very quickly and those business models
aren’t going where they should and there are good ones growing up. But I do think that, you know, there is a
sensitivity in my mind about some of the short-term models.
MR. TAPLIN: I would just like to say that I think,
Michael, your concern about the relative value of different people watching is
changing rapidly. And as we get more
demographic information on the users and more behavioural targeting, certainly
pricing will change rather rapidly and certainly some people are pushing that
change already.
MR. OXLEY: Okay.
I think we have got two people at the moment. There was a gentleman on the left and, next,
one on the right.
MR. HENNESSY: Michael Hennessey with TELUS. We are carrier. We are in all three of the verticals that
Jonathan referred to.
One
of the things that we struggle with and that, you know, has become part of the
network neutrality debate is how do we close the broadband gap in terms of
investment, because obviously as we move to an immersive world and a video-based
world there's going to be substantially more consumption of video.
If
you try to recover all the costs of that investment from users by moving to a
much more consumption-based pricing I think you probably undermine a lot of the
content models that you have. And, as
has been debated a lot, the idea of actually then turning around and trying to
apply charges to application providers sort of runs totally contrary, I think,
to the whole idea of Web 2.0.
So
somewhere in between I think there has to be a model of cost recovery that both
makes sense so the investment is made to support the immersive interactive
world without ending up with some of those kind of concerns about
discrimination or having a few
MR.
TAPLIN: My read is that (a) you, if you
are willing to ask your customer's permission for it, already have the critical
demographic data that Michael would like to have.
In
other words, if you know that you have a customer who is on a mobile, has
broadband and has a TV service from you, and you know their age, their sex and
their postal code, that is such critical data that my sense is that the history
of entertainment for certain has been ad supported and that advertising and
advertisers will flow to this world very fast.
Needless
to say, we all know that interactive advertising is growing about 32 per cent a
year, TV spot advertising is growing at about 2 per cent a year, and so it
would seem to me that already the consumer advertisers know that it would be
much more important to have access to your customer data on an "opt-in"
basis
And
I understand everybody has all sorts of privacy questions about this, but if
you actually collected that data it would give you the kind of partnership
ability that the Disney's of the world are really looking for.
So
I think there is a way to monetize this that's not -- I would ask Cyrus whether
he has any other thoughts on that.
MR.
BEAGLEY: No. I think whether you can find other ways of
subsidizing the investments and getting to a point where consumers are actually
pulling for the service, so developing services that are high-bandwidth
services that consumers are going to be willing to pay for because they become
so attractive.
But
I think your solution is an interesting compromise between getting consumers to
pay for everything.
MR.
YOON: I have to say that even a free-market
advocate like myself can see that there has been tremendous value in government
investment in infrastructure.
You
saw the bar graph for
It
might not work for every country of course.
Each of those populations was fairly dense. There was perhaps a fortunate correct choice
in the proper infrastructure for the country.
In
the United States I think consumers who are looking at the issues are maybe a
little bit cynical about this working out, given that there have in the past
been a tremendous amount of taxes that were supposed to be put towards
developing new broadband infrastructure by the oligopoly of telecom providers
and none of that infrastructure actually got built out.
So
I think from a policy perspective, you know, if you feel that you can make the
right technology choices for your particular sort of country geography, and are
able in that economic and business climate to get the infrastructure providers
to build the right solutions, gosh, if all those things fall into place then I
think government investment is a great way to go.
This
is a great question for the network neutrality debate though. Even though I should want, I think, to maybe
see government enforcement of network neutrality, I think that it's certainly
the case again that experimentation in business models is good and perhaps
there are metered bandwidth-type business models that are going to support that
infrastructure investment.
MR.
GILL: On that point, I think it's
interesting that the two nations that we see as very corporatist took that
decision to break through the sort of incumbency issues with their telephone
companies. It seems to me what that
tells you is there is that common interest, I think, on the private sector side
to have these things happen regardless of the disruption around the
infrastructure providers.
What
I would say, on a point I tried to make earlier which is that there are a lot
of large-scale businesses that have large-scale implications built inside their
firewalls, some of whom know perfectly well that they need to change their
distribution models. Typical ones would
be people like banks.
I
believe that those people would be very, very quick to finance, if you like,
the distribution of things like entertainment and other sorts of information
services to actually create their branding for distribution in a new
environment, but that they can't do it now for all the reasons that we have
discussed.
MR.
LETTICE: We have gentlemen on the --
well, I think the gentleman has been standing there for awhile.
You
are next, okay, and then you.
QUESTION: My name is Wolfgang Blau. I am an independent journalist working in
The
first question is to Ginsu Yoon of Second Life.
I'm
very intrigued with Second Life and I'm trying to figure out what this thing
actually is. It's not a media platform,
it's something that behaves more like a civic space, which has been recognized
also for instance by French presidential candidate Ségolène Royal and also more
of the American presidential candidates.
The more that Second Life becomes a civic space for public deliberation,
I wonder if you are discussing within your company about turning Second Life
into a more democratic platform. Because
right now you could argue that Second Life is something like a benevolent
dictatorship where even though you have a currency, you have a lot of civic
interaction, there is no representation of your users.
That's
not meant as a critique, it's really an honest question.
Are
you discussing this issue internally?
Secondary,
I'm seeing more and more how Google is the primary access point for citizens,
especially in the U.S., to find out more about candidates, which gives Google
of course enormous potential power of abuse.
I underline "potential power of abuse".
I
put that into comparison to, for instance, how tightly regulated a local radio
station is in, for instance, Europe, that has to observe all different kinds of
rules, how many cultural news, how many political news to broadcast every hour.
Looking
at how enormously regulated these tiny media platforms are and how there is not
a lot of regulation around Google, I wonder what all of you panellists think
about the deed for governments to think about ways to have some kind of
oversight or citizen representation on both of these large search engines?
Thank
you.
MR.
YOON: So I guess I will do the question
on democracy and Second Life first.
First,
I would note that people's perspective on Second Life will very much vary by
their intended use. It is potentially a
media platform if what you are thinking of doing for example is to take your
pre-existing media and try to make a business model out of it in Second Life.
I
don't want to digress too much but, for example, where in the current music
industry it's very difficult to make a business model, or it had been difficult
to make a business model out of selling media downloads or digital
downloads. There is an opportunity to do
that in Second Life in participatory spaces.
So rather than simply sell the media for one individual to listen to,
you have an opportunity to sell or license for a crowd or event type usage.
That
is the kind of business model that is possible in this somewhat different kind
of space as opposed to the existing business models.
About
the benevolent dictatorship of Linden Lab.
You know, we are a company. We
make a product and a service that we have to offer in a way that allows us to
satisfy our customers. That is the main
business requirement for anybody who wants to continue to remain in business.
So
in that sense, if we are not satisfying not only the majority of our existing
user base but hopefully a significant portion of our prospective user base,
that in effect makes us as democratic as you could possibly want to be because
if we are not obeying our users, we are going to go out of business -- which
could happen if we screw things up.
The
thing I think that users of Second Life consistently underestimate is their own
ability to effect their own social interactions. Because we don't actually attempt to do a lot
of social governance, that leaves a huge amount of space for people to make
their own collective agreements. There
are tools within Second Life. There are
certainly tools on the Web for people to band together and make in essence
social contracts with each other.
So
there isn't actually anything preventing people from forming kinds of democracy
in Second Life. It's just that forming
democracy is really hard. I think the
people who asked for Linden Lab to form a democracy, what they are asking is
for us to impose a little bit of more dictatorial social order. That is actually something we won't do. It's up to the people to form their own
social order.
I
forgot what the second question was, so maybe I'll let others answer it.
MR.
BEAGLEY: Let me just jump in quickly.
I
do think that the question of privacy is an absolutely critical one and there
clearly is a role for government to play.
I
think what Gin talks about in Second Life also applies to other services, like
Google for example. There is a
tremendous ability of consumers to defect to other services if say privacy is
not respected or companies start doing things with the data that consumers would
not approve of.
However,
I do think there really is a role for government to play, both in making sure
that there is transparency as to where is the data and who is doing what with
it, and also making sure that consumers have the opportunities to opt in or opt
out of various uses of that data.
So
I think that it is clearly an area where you need to tread very carefully
because you don't want to impose rules that become too onerous. But it is a different and important role for
governmental organizations.
MR.
TAPLIN: Just on the notion of Google's
role in political, what we used to call the fairness doctrine, I don't really
think there is a role for government in terms of regulating websites. We are not talking about a one-way pipe; we
are talking about an open conversation, two-way.
Back
to Second Life and democracy, I would say there is a certain level of anarchy
in the classic Italian sense on Second Life, and clearly the anarchists have
taken over certain things that they thought were wrong and bombed buildings and
stuff like that. So it exists in a very
strange way.
MR.
GILL: I guess my case generally would be
whether there is anything happening in
this environment that would require laws that are different from those that
exist in the community generally.
Essentially
aside from this issue of privacy, which does arise and aggregated data does
present problems, it doesn't seem often that there is a lot happening there
that is that different. I guess
sometimes we are seeing what people think about that they wouldn't normally
share. I don't know how scary that is.
MR.
YOON: Now that the other panellists have
reminded me of the second question, I wanted to chime in very quickly on it.
You
had asked about the regulation that applies to older media like TV and radio,
for example, for equal time for political views and how it doesn't apply to the
Internet.
I
think what Jonathan was talking around the edges of that is so important is
that the creation of content in media over the Internet, over websites, over
platforms like Second Life, it's so cheap.
Any user can do it. Anyone can
have a voice over these kinds of new media.
I
think in comparison to the high cost of getting on radio and television, maybe
some of the regulatory rationales don't apply to this media.
MR.
LETTICE: Okay, on the right.
QUESTION: Thank you.
I'm (inaudible) OECD.
As
you know, we are receiving questions by e-mail as well for this panel. The panel the entire day actually is on a
webcast so people are able to send us questions.
We
have a question from Michael Nelson from IBM to the entire panel.
The
question is: How important are standards
and interoperability in the development of Web 2.0? Which standards will be most important? And do you think we will see companies
working together in open standards for identity management, document format,
security objects and avatars in virtual worlds, et cetera, or do you think the
different players will use proprietary standards to limit competition and
restrict what customers can do?
Thank
you.
MR.
TAPLIN: I would say that open standards
have been the whole reason that the Web has exploded. If we didn't have HGML, TCP/IP, none of this
would have happened. And nobody is
getting a licence for any of those technologies.
My
feeling is that open standards are really critical and anyone who tries to push
proprietary standards onto the Web is going to fail.
MR.
YOON: I completely agree with that.
We
are constantly thinking about what kinds of interoperability standards are going
to be developed first and matter first.
I think many people believe, probably correctly, that being able to have
a common identity across online services is going to be increasingly important
as people invest more and more of their time and personality into each one of
these services.
When
I talk about identity, that doesn't mean your personal identity. People always know who you are. What it means is that you just have a common
representation across each service so that every service knows that this is the
same identity using it.
That
is something that we are actively working on with many folks, including folks
from the questioner's company.
MR.
BEAGLEY: Actually, another interesting
example is you look at social networks, for example, where to a certain extent
there is a certain sort of stickiness of, for example, a user's profile on each
of those services, so you invest a tremendous amount of time developing your
page on my space, a tremendous amount of time in developing your page on Face Book.
There
are a number of services that are emerging to help the transfer of information
between those services or being able to actually access information from
multiple services at the same time.
So
it may not be a technology issue. But
even from a service perspective, there is a lot of new developments to enable
interoperability of these consumer offerings.
MR.
GILL: I guess as I was saying at the
outset, I think a really big part of the parallel development of this
environment will be about people's identity and their ability to identify
others like them and they can have a secure relationship.
It
seems to me the security of identity in a transparent way for transactional
communication I think is critical. There
is nothing that gets near that at the moment, and I think that will inhibit an
awful lot until it is resolved.
MR.
LETTICE: The very patient gentleman over
on the left.
QUESTION: Good morning.
My name is Michel Leblanc. I'm a
blogger in French at michelleblanc.com and an expert in Web strategy and Web
marketing. So here is my question.
About
last winter I saw a graph about user participation, especially directed to
blogs and Wiki and it said that if there were a hundred people in a room, one
would create content, nine would interact with it and 90 would just read it.
So
do
you think this figure is still accurate?
And how do you see that figure evolve?
Thank you.
MR.
BEAGLEY: That’s actually numbers that
I’ve seen as well. And I think you could
look at the services, the number of actual content creators on the services
versus observers, is usually in the range of, you know, 1 to 3 percent. And then there’s various levels of just
observational interaction with the service.
And
I think one of the key goals of these services is to find ways to encourage
users to participate more to increase that number and to also find ways to sort
of support their existing talent base.
So,
to a certain extent being able to identify, you know, who are the people that
are actually creating content and really keeping the social network or the
community space really lively and encouraging them to come to your service,
encouraging them to create more content and then encouraging other people to
migrate from the pure observer status to content creator status will be one of
the key I think strategic goals for a lot of these organizations going forward.
I’m
sure that’s a major issue for you, for example, right?
MR.
TAPLIN: Just one of the things that I
observed is that when you have a crisis, we saw in Burma/Myanmar last week, you
create all sorts of new participants in web content creation that hadn’t
thought of themselves as being user generated content providers.
But
I mean, we saw it at USC. Lots of people
sending us, you know, webcam photos, stuff like that, just to try and get the
stuff out for other people to see. And
so that feedback loop was happen-- we saw the same thing during Katrina, during
the, you know, people using Google maps to create ways for people to see if
their home was under water.
I
mean so oftentimes it takes a kind of crisis for people all of a sudden become
participants in this web. And then maybe
they don’t do it anymore but maybe they just are hooked on it.
MR.
YOON: I think that’s true. There is though probably a natural level of
content creation. And you know, if
you’re operating a service based on user generated content you probably do want
to see the absolute number of creators go up while the percentage goes down
because you have more consumers of content.
It
was certainly the case for SecondLife.
You know, when we first introduced the service it was virtual dirt. There was nothing there. So, you only went there if you were a content
creator. You know, we had 300 or 400
users. And probably 90 to 100 percent of
them created content.
As
recently as last year, by our best measures, maybe 25 to 30 percent of the
users of SecondLife were creating content actively. And I think these days I haven’t looked at it
very closely but it’s probably closer to the 10 to 15 percent range.
So,
we probably have a lot of change in that percentage to go before we get to the
1 percent creation range that a truly widespread media has.
MR.
GILL: I would think definitely and I
think for the simple reason that a lot of the niche media that pre-existed the
web, that were taken out by the web, particularly in the newsletter space which
was what I was getting at earlier about a lot of the niche spaces. Those things are areas where people are
willing to finance fulltime behaviours.
And
I think one of the issues at the moment is that the change in the distribution
that exists on the web hasn’t been rebuilt around those sorts of
communities. But I’m sure that that’s
what is probably already happening.
And
putting aside the broad -- the incidental user generated content, it seems to
me there’s an awful lot of communities that have value around things whether it
be a local newspaper model through to all sorts of you know, sporting interests
and various things where people will, in the end, happily get someone to do the
job for them.
MR.
LETTICE: Yeah, there is a mike
there. Yeah. At the back with the yellow tie. Yeah.
MR.
DANKOO(ph): My name is Dankoo(ph), I’m
from
Very
quickly, I want to ask about other models for the participative web and not
just about social networks. In
particular with regards to say, incentive where R&D scientists are
competing for a prize to solve a specific science problem, or for another
example, the Schomberg(ph) Eagles in the baseball minor league that used the
web to basically get participation from the net audience on who they should
field on a particular match. And perhaps
the third one in relation to Kasparov Against The World, that was I believe a
chess match that happened in 1999.
The
second question is with regards to motivation versus incentives. I think the chair talked about crisis being
one of the motivations.
How
do we better prepare for a participative web that is more inclined towards the
mainstream as opposed to it being now more amongst early adopters? What kinds of motivation and/or incentives
would better work for us to move the participative web that way? And the third one is, what kinds of speed
bumps lie ahead other than perhaps net neutrality -- maybe government
regulations, maybe taxation, perhaps even the use of such networks for reasons
other than common good, like terrorist networks, how do we put these down for
example? Thank you.
MR.
TAPLIN: I could take the motivation
one. We notice in studying the
incredible rise of Chinese bloggers, if you go on Technorati’s listings the
number 1 and the number 7 blog, at least a few weeks ago, were coming from mainland
That
says to me that the motivation was a place where people do not have a voice in
their media and need to assert their own voice.
And so the motivation is, let me be heard in a place where it’s not easy
to be heard. So, that would be to me,
one of the main motivations.
And
I think inevitably the second motivation is when it becomes hip to get on a
social network or something, then you want to do it because your friends
are. And then you get the classic
network effect happening: you mean
you’re not on Facebook? Well, if you’re
not on Facebook in my college, you almost don’t exist.
MR.
BEAGLELY: I can try and address one of
your first questions which I think was, you know, what about the participative
web outside of social networks. And you
mentioned technology competition for example.
And I think that really is a tremendous area of opportunity.
And
there are several examples, you know, they’re rather experimental to date, of
companies that have been very successful at leveraging communities for goals
of, for example, product development, customer service and so on and so
forth.
So,
if you look at P&G for example, they’ve been very clever at creating
communities of users to help inform how they develop their product, get new
product ideas and basically get feedback on their existing product lines.
Very
recently, NetFlix, the company that sends -- the DVD rental company, launched a
contest on their site where they basically leveraged the power of the community
and asked their members to try and develop a new DVD recommendation
algorithm. And I think they, you know,
they associated that with a prize of $1 million. But they’ve had, you know literally tens of
thousands of people and you know, hundreds of different teams developing new
algorithms for them. So, a, you know, a
potentially incredibly powerful way of tapping into the knowledge of the
crowds.
And then finally, if you look at software companies,
they’ve been very clever at leveraging their communities to help, for example,
solve their customer service issues. So,
rather than having to staff up a whole customer service centre, they
actually leverage sort of lead users to answer other customers' questions.
So,
you know, I think there's tremendous opportunity across the board there. It hasn't really been done in any sort of
systematic or very organized way.
You
know, I think it's a real challenge for existing large networks like MySpace or
Facebook. Can they develop offerings
that will help companies achieve some of these goals beyond just advertising
and promoting existing products?
MR.
YOON: Maybe I will take the third
question about speed bumps and answer it in typically loopy
The
greatest speed bump, in our view, is fear.
Fear is a mind killer, we like to say, and people respond to fear by
trying to assert control.
Companies
are afraid of disrupting their old business models. They are afraid of letting users play around
with their existing media. Governments
are afraid of letting their citizens speak in uncontrolled environments. Media are...well, actually, media love to see
anything happen, I guess, but there is some amount of fear that, you know, it's
all anarchy, it's all out of control.
And so what we have got to do is put everything into a box.
Again,
I would emphasize that what we are seeing now is a tremendous opportunity for
low-cost experimentation, low-harm experimentation.
Jonathan
was talking about, Oh, my gosh, you know, people are talking about terrorists
in SecondLife. They are blowing up
buildings. I mean, you know, they are
digitally making little pictures of bombs that blow up next to little pictures
of buildings. If this turns out to be
the way people commit terrorism, I mean that would be a tremendous evolution of
human society.
--- Laughter / Rires
MR.
YOON: So there's nothing to be afraid of
there.
MR.
GILL: Well, I guess my Asaria just met
his Milo Minderbinder.
I
think I agree with that. I think there's
a lot of incumbency issues, I know there are probably more to come, because I
think as we develop further the real engagement with this communication form,
there are a lot more models that have yet to be tested.
It
seems to me that there's a lot of those, you know, which are going to be quite
fearful of the changes. Those
industries, whether they be media or entertainment or communications or banking
or quite a few others, have such disincentives to engage aggressively that they
can really be quite inhibiting in the way that this develops.
The
other thing, I think, which we have a look is I think there's a time
question. People already have an issue
about time with the web, and the people who are of most value in engagement for
communication are the ones that have the most trouble with time. I think that's a concern.
I
think there's something about the efficiency of the communication which, you
know, in some ways is about bandwidth, in some ways about design, in some ways
about utility. But there are many things
that need to be solve to fix that.
And
I think a sleeper is that presently an awful lot of the use of the web is
actually in working time and that some of the outcomes of that are disruptive,
in terms of server efficiency and, I guess, threatening, in the sense the
businesses these days rely so heavily on email for doing business.
MR.
LETTICE: There's a lady on the left.
QUESTION:
My name is Karen Hovelin. I work for a Swedish government agency, the
Swedish Institute for Growth Policy Studies.
I
mean, it's obvious that Web 2.0 will have a large impact on both business and
politics and the way we interact. I
would be interested to hear a little bit about, you know, talking about
productivity.
A
lot of applications, of course, will have a positive effect on productivity
develop and quality improvements in service and so on, and you were touching on
this just recently. But on the other
hand, we see also that some people get kind of hooked on things and kind of try
to spend a lot of time on it.
Recently,
we have seen companies restricting access to Facebook, for example, and other
networking sites. I would be interested
to hear you opinion. Do you see this as
a problem? Will this hinder the
development of new services and new applications?
Thank
you.
MR.
TAPLIN: Well, one of the problems in the
Either
that's going to force people to get broadband at home so they can look at
sports highlights at home or that's going to be a problem, in some sense. Since I don't run a big business, I would
have to yield to Michael Gill as to whether he thinks it's a time waster or
not.
MR.
GILL: I mean, put it this way, we are in
a position where, you know, you have to let people use the web pretty freely
because of the nature of the work, particularly in journalism. But one of the consequences is from time to
time it looks as if the network might not support our activity, which includes
sending images to printing plants.
So,
yes, there's a real issue there, and we, obviously, haven't resolved it. That's what I was getting at at the end of my
last spiel. I think there's an
issue. Whether it's the productivity
issue about time used effectively or whether it's the consequences of what comes
back to you when you are doing that, there's no doubt that, if there's a network
risk, I think people are acting to close it down one way or the other.
MR.
YOON: Yes, it really depends on the
business, right? I don't want to make a
broad judgment about all businesses, because certainly if, say, there's a
business that is involved in air traffic control or a nuclear facility, maybe
you want to have a certain expectation of constant attention.
If
you are in a media industry, if your employees aren't involved in sort of Web
2.0 life, then they are probably not going to be good at their jobs.
I
think, though, it's going to be much more the latter case than the former for
most businesses. I mean, if you are in
charge of a business, you have to ask yourself.
If
you want employees who are creative, who are connected, who understand what's
happening in the present and the future, you know, blocking them out from one
of their main time periods where they can understand this seems to be something
that would be counterproductive for your business.
MR.
TAPLIN: Just one other wild thought, not
to be plugging Gin's business, but I was recently at a conference in which a
relatively high director at the U.S. Central Intelligence Agency said that they
were using SecondLife to teach both Korean and Korean manners, in other words,
to teach employees how to speak a language and how to act culturally
appropriately in the language.
They
said it was by far the most effective way they have ever had to teach people
because you had to actually come into a space and interact and not do something
culturally inappropriate, as well as learn how to speak the language.
MR.
LETTICE: We have just about got time for
one more, if there's...ah, yes.
QUESTION: Hi, John.
This is Marc Rotenberg with EPIC, and I wanted just to make a comment
and ask a question.
You
know, for the last 10 years almost we have been publishing this big report on
privacy and human rights around the world.
We modelled the report after a traditional human rights report, like the
type that might be published by Amnesty or Human Rights Watch.
We
decided this year, in trying to understand the jurisdictions of the world, that
virtual worlds, such as SecondLife, were really very interesting.
We
have got a thematic section and we said, Well, maybe we should include among
our subjects thematic entry on virtual worlds, which we did. But when we came to the question of
jurisdictions, and we are now up to 75 countries, we decided to include
SecondLife, which appears between
Now,
I think we are breaking some new ground here.
I haven't seen the United Nations yet give you guys a flag or an anthem
or anything like that, but I'm genuinely interested, as you sort of think about
the way we are interacting in this new world -- and I agree completely with how
you described it as more immersive -- do you think there is a role for
government in a role for government in virtual worlds? Do you see sort of jurisdictions collapsing
in these new spaces that people create with their digital lives?
MR.
YOON: You know, there’s certainly ways
in which we think of SecondLife as its own jurisdiction because of the way that
people experience it. And from an
individual user’s perspective, that’s easy to understand. However, it would be folly for any on-line
business to believe that they don’t actually exist in the real world. I mean we have, you know, physical employees,
we have servers located in the
UNIDENTIFIED
SPEAKER: (Inaudible)
MR.
YOON: Well, at least, you know, this is
a view that we’re going to have without actually having an army and the -- from
a human rights perspective it might make sense to think of it as a coherent
world. But from the view of, you know,
real world government regulations, all on-line businesses, you know, have to be
good corporate citizens and comply with existing laws.
MR.
TAPLIN: I also think that some
governments are beginning to think about this.
I think Sweden has put up an embassy in SecondLife and there is a beginning
of thought of if they create some very good translation software that the
public diplomacy use of SecondLife -- I mean, we’re studying this at USC -- is
something that could be, certainly from a citizen-to-citizen level, very
interesting, and certainly worth exploring.
MR.
OXLEY: Shall I just hand it straight
over to you? Is that the --
UNIDENTIFIED
SPEAKER: No, actually, John, if you want
to just capture some of the thoughts here, and turn them out there just
quickly. There’s some great conversation
happening there and I’m taking great notes.
--- Laughter
MR.
LETTICE: There was one angle that I
picked up from something Cyrus said.
Sorry, Cyrus. You were talking
about monetization -- monetization of discussion groups. And the words that got me were the
possibility of businesses maybe leveraging conversations. And then I pictured myself with my Ad
Department coming to me and saying, “Hey, we’ve got this great idea.” And I pictured what that does to the trust
that the user has in the medium, and that seemed to intersect with what Michael
was saying about trust authentication.
So, it was possibly -- it’s perhaps wrong of me to try to project too
much onto what you said, but it sounds a little like the way businesses have a
habit of undermining the product in attempting to monetize it.
MR.
BEAGLEY: So, I think that’s a very, very
good point.
You
know, you’re going to actually look at how consumers are behaving today. So, for example, a lot of brands, if you look
at like the top hundred brands, I think 50% of them probably already have a
page on My Space or a page on Facebook, and consumers are very
avidly, actually, adding those brands as their friends because it’s part of
their social identity, it’s part of what they like. And so I think there’s, you know, the media
companies themselves are very concerned about potentially undermining the
experience. But I think there’s also a
real appetite for consumers to engage with these kind of offerings.
I
think the key thing is just being transparent about it and making sure that as
you do, as you experiment with these new monetization vehicles you actually do
respect the privacy and you’re being transparent about what you’re doing with
the data and the conversations. That’s
the critical point. And then that allows
you to maintain trust. And then,
frankly, the consumers can opt in or opt out of whether they want to engage in
that kind of behavioural interaction.
MR.
GILL: Yeah, I can add -- But the first
thing I’ll say is I think one of the very powerful things that the web has
already done is actually changed some marketing behaviours and move in the
direction of more factual and transparent statements about what a product may
or may not be. And that’s, I think, a
direct consequence of the way the web works.
The
other thing that I found interesting in our own audience is that permission
marketing is valuable. People -- as long
as it’s qualified and transparent, people actually value and expect to have
that. But, the permission or the
qualification of it is a high priority, I guess. So, you know, as opposed to SPAM which nobody
wants, there’s quite an interest in trading some forms of marketing message as
a form of content.
MR.
TAPLIN: Just one last thing. When Facebook
announced last week, and My Space
has, as well, that they were going to kind of data mine the profiles of their
members in order to provide an advertising platform that was much more rich,
there really was not a lot of push-back from their membership on that idea
because of the notion, as my students said, well, if you’re not dating, you
don’t want to be SPAM’d with a lot a match.com
dating information. So, why not tell
them what you’re interested in.
MR. OXLEY:
That was a wonderful conversation.
John, I really appreciate you taking the time to add the value at the
end.
For
some closing comments and remarks I want to introduce from -- the Secretary of
the OECD, Andrew Wyckoff.
MR.
I
just want to remind you, as one of the two sponsors here, and hark back to the
opening remarks by Michael Bidner and Suzanne Huttner, that this forum is a
little bit different than some others that you have been to possibly on this
topic. It is set in a policy context. And so I am going to issue you some homework
here because you need to help us out here.
This is not an easy area to try to formulate policy. But that is the objective of today. It will feed into meetings that will happen
on Thursday and Friday, and maybe more importantly into a very large meeting
that will happen next June at the ministerial level in
Before
we break out for coffee and into the break-out sessions after coffee, I want
you to keep a few questions in your head that we hope to get some partial
movement and answers for by the end of the day.
The
first one is an easy one. What does the
future hold for the participative web?
What
are the impacts on (inaudible) creation and businesses and users and
governments?
What
are the implications for confidence and trust in the Internet?
What
is the government role, and we’ve just
been talking about this, for providing the right environment for stimulating
Internet innovation and economic growth?
And,
above all, if you can help me and my delegates who are in the audience, as an
Intergovernmental policy body, the OECD is looking at what’s the appropriate
policy directions to pursue to keep this going and build on the development.
We
will return to this in Session 5 today, as well as the concluding remarks.
--- Applause
MR.
OXLEY: Thank you, Andrew, and this wraps up the first panel, but thanks again
to our panellists.
Stream
A is going to be in this room right after a coffee break, starting at 11:10,
and can I ask the Stream A speakers please to come over here as soon as you can
so David can get a chance to chat with you.
As
well, coffee is going to be served in the main lounge just off to the
right.
Stream
B Research 2.0 is going to be back in the Sussex Room.
And can I ask those
three main speakers, please, to come over here as soon as you can, so David can
get a chance to chat with you?
As well, coffee is
going to be served in the main lounge just off to the right. Stream B, Research 2.0 is going to be back in
the Sussex Room, through the Anti Room and to the left. And that is going to be chaired by Walter
Stewart.
One last thing, if
you remember the Civil Society, there is going to be a meeting starting at
11:10 in the Annex Room, just at the back over that way, so just out to the
right and to the back.
As we are, we are
tight on time. We are going to be
starting right on the clock at 11:10, so please go enjoy your coffee and come
on back.
Thank you.