Ottawa, ON

 --- Upon commencing on Wednesday, October 3, 2007 at 9:25 a.m.

           MR. OXLEY:  As part of the participative Web, we are being participative.  We have Kieren off to the right there who is doing some live blogging.  So as you are involved, speakers, with your questions, you may see Kieren's hand go up because he is representing quite a large force: the OECD blogosphere.  As well, we are live streaming this and we are recording it in the back end, and there is simultaneous translation in the back.

               I want you to remember this is the participative Web.  Everybody should participate.  How do we balance the remarkable opportunity with the possibility in governance as it grows?

               So without further ado, I think it's a great time. And a wonderful person to kick off this conversation for the first session, "The Future of the Participative Web: Convergence and Diversity", I want to introduce John Lettice.

               Come on up, John, and bring your panel up.

--- Applause

               MR. OXLEY:   John is a pioneer in this area and this is rather exciting for me because I get a chance to introduce somebody who is a pioneer.

               John, it's wonderful to meet you.

               The founder, co-founder and editorial director of The Register.

               MR. LETTICE:  Good morning, ladies and gentlemen.  I'm John Lettice of The Register, as you have just heard.

               In my opinion, we've got a balanced and varied panel to present to you today.

               We've got Jonathan Taplin of the University of California; Cyrus Beagley from McKinsey; Ginsu Yoon from Second Life; and Michael Gill from Fairfax Business Media.

               We'll just kick off with Jonathan.

               MR. TAPLIN:  Thanks very much.

               I'm going to try and give you a sense of what the infrastructure needs will be for this new Web.

               Obviously one of the places that I come from is the sense that we are living in a converged IP world and it's going to be very video intensive.  I was on Second Life last week and people were putting up little pieces of video inside Second Life to show that they had done its mash-ups and stuff like that. So everywhere you look it's going to be intensive.

               I come from a point of view where voice data and video are all converged in a seamless operation across all three transport media; that everything will be broadband everywhere.  That will mean an increased need for very flexibility of deploying services.

               Microsoft takes eight years to deploy a new version of Windows and Google puts something out in beta in three months and sees what the customers like and what they don't like and doesn't worry if it's not baked perfectly.  The feedback will help them learn that.

               So this rapid content and authoring and enablement is really critical, and service providers have got to get on the board of this and stop worrying about five-nines, having everything perfect before it gets put into the field.

               Most importantly I think we are going to live in a world of increased personalization, and that means that I'm interested in the Los Angeles Lakers basketball game, videos, and I'm not interested in the New York Nicks.  So I want the full game on demand on my TV.  I want a 20-minute highlight reel on my broadband PC, and I want the slam dunks, two minutes of that, on my mobile phone.

               So that means I'm going to move from a device-centric world to a subscriber-centric world.  The providers are going to need to give me content on all three of these platforms whenever I want it and I want to have access to that content.  And that means I move from a location-dependent world to a location-independent world, all right?

               Now, in terms of the way most people access the web we have to still remember that this is a mobile world.  And the number of mobile phones, that is the dark blue, compared to the number of people who are on PC’s or accessing internet cafes or have broadband is really rather remarkable.  And so let’s remember that many people, especially in Asia and Africa, their only access to the web is on a mobile device. 

               Now, what is Web 2.0?  I’m trying to give you some kind of crazy highlights of this. But really what it is is a set of services and a set of interfaces that are completely interactive, that it’s blogs, wiki’s, voiceover IP, podcasting, filtering, social networks, collaborations, social bookmarking and that there’s a set of tools, SOAP, ROS and all these pieces are allowing you to move content back and forth.  But most of all it is a two-way world.  And that’s the critical thing to think about.

               Now, some countries and these are obviously OECD statistics, some countries are way ahead of other countries.  And as you can see, the average download speed in Japan and Korea on the far left are there and everybody else looks like pikers in comparison.  And when we become a video world we’re all going to have to get our infrastructure up to that speed.

               The bottom chart is the adoption of fibre directly to the home in Japan and again, almost no country is taking this leap. And the U.S. has fallen to 16th in broadband diffusion from 12th in the last year.  And so many countries are making investments at the, you know, governmental level to make sure that this happens. 

               Now, the most important thing is to see what’s happening with the consumer in terms of adopting these Web 2.0 services.  So, the top chart on the far left is YouTube page views in the last year, the next chart, “Massive Multi-player Game Subscriptions”.  The next chart on the bottom left is the number of blogs in the world.  And the chart on the bottom right is the growth of social networks compared to Yahoo and Google. 

               You can see a kind of similar curve on all of these things.  In other words the great growth in what’s happening on the web is all in this Web 2.0 world.  It’s all in things which are two-way, which are interactive and are massively needing of large pipes in order to make them successful.

               Finally, I want you to think about video on the web. This is the statistics from last -- well, the month of August.  So, the total number of videos viewed was 9 billion, 76 million -- 24 billion minutes. YouTube alone had 2.3 billion views, individual videos viewed.  Yahoo, MySpace are in the, you know, 300 to 200 million videos viewed and this is for one month.    Now, this is growing about 2 to 3 percent a month.

               I’ll just give you a little statistic.  Last month in the U.S., a young man in a college forum where John Kerry was speaking, started objecting.  And he basically -- the police overreacted and tasered him.  And this was put up on the web as a YouTube video. That individual video got 9 million hits in one week.

               Now, an average large cable TV audience in U.S. is 800,000 people.  So this got more than 10 times as many views as was the best CNN show of the week. So, this is not small potatoes. This is big. 

               Now, I will only leave you with one last thought. Ultimately one of the questions that this whole body of countries is going to have to think about is how providers who own content are going to get paid in an internet age.  And I think one of the things we have to look at is the example of the music business.

               In the music business people -- as some of you know, I started out working for Bob Dylan many years ago -– the people who are songwriters get paid very well because in the restaurant we sat at last night they were playing music and they pay a license, just a flat use fee every month for the privilege to play music.  And so songwriters get paid. 

               The people who are drummers in like the band, the great Canadian group that I worked for that backed Bob Dylan are quite poor today.  The songwriters are very rich.  Whereas the music business is going down as a record business, the publishing business is going up.

               One of the things I suggest we have to think about is a fee that gets assessed for copyrighted material at the ISP level of $3.00 a month, say, for every broadband subscriber, and that’s charged at China Netcom and it’s charged at Bell Canada.  And it’s put into a pool and somebody figures out how to divvy it up.

               It’s worked brilliantly in the music business. And unless we figure this out, content owners are not going to be able to figure out a way to get paid for content.

               So, that’s a quick view of the overview of the infrastructure.  And I’ll turn it back to John.

--- Applause

               MR. OXLEY:  I thought I’d just try this.  Yeah, that’s working -- saves me hopping up and down every time.

               Next on we have Cyrus Beagley from McKinsey.

               MR. BEAGLEY:  Thank you very much.  I’ll try and keep my remarks brief. 

               What I was asked to do was to -- I’ve been asked to basically provide a bit of a financial perspective on the participative web and including venture capital activities and so on and so forth. 

               So, to do this what I thought I would do is do basically two things.  One is let me start by providing a quick description of the level of business activity around Web 2.0 and also provide a perspective as to how the situation today is quite different from the situation in ’99-2000, the last internet boom. 

               And then let me just highlight what I think are some of the few important questions or uncertainties out there in terms of the Web 2.0 from a business and financial perspective and hopefully that will be helpful in forming some of our discussion today.

               So, let’s start off with just a quick description of the level of business activity around Web 2.0 which frankly has increased very significantly over the last few years.  And there are several indicators of this increased activity. 

               The first one is venture capital activity. If you turn to the first slide you’ll see that over the past three years the level of venture capital funding of Web 2.0 businesses has increased dramatically.  It’s reached nearly $900 million in 2006, nearly double the amount of funding and double the number of deals from a year prior.

               If you look in 2007, it looks like the activity is somewhat sort of slowing down or the growth is flattening and anecdotal evidence suggests that actually some of the investments have slowed down even further over the last few months. 

               A second metric I think for increased activity is the level of MNA activity.  And frankly to date the number of exits from these venture capital investments have actually been relatively few.  However, there are some signs of increased activity.  Everybody will know, for example, the two major acquisitions that have happened in this space:  the acquisition of MySpace and the acquisition of YouTube. 

               But beyond these acquisitions there have been several other significant transactions in recent months.  For example, in May of this year, CBS purchased Last.fm, a social and music recommendations site and just last month Disney acquired Club Penguin, a virtual world focused on kids for about $350 million and there are regular announcements in the press.  So, some increased activity there as well.

               But beyond these VC and MNA activities, I think the participative web is really having a very broad affect on established businesses as well.  Among the mediant and entertainment companies that I serve at, McKinsey, for example, I think it's fair to say that participative media has really become a top-of-mind strategic issue for nearly all the players in the industry.

               If you look at the following slide, this will give you a sense of the importance of this participative media phenomenon. This looks at the top 100 brands online. You can see that the share of community sites, like MySpace, uTube and Facebook, now represents about a third of total page use online.

               And so you can imagine that for a media company this is a pretty significant change and a pretty major issue that you need to deal with.

               While Web 2.0 may not raise the same level of threat and opportunity for non-media businesses, the participative web is also an important issue for the majority of established businesses.

               According to a recent McKinsey survey of nearly 3,000 global business executives, 75 percent of companies say they will maintain or increase their investments in Web 2.0 over the next three years.

               If you look at the next slide, this lists some of the areas that these executives said they would be investing in in the future. The interesting thing is that they are not necessarily relying on the best known trends or Web 2.0, such as blogs, for example, instead they are placing the greatest importance on technologies that enable automation, networking, both internally and with their customers, and collective intelligence tools.

               So given this level of heightened activity, one question that regularly comes up is, you know, is there a risk of over-investment?  Are we returning to another Internet bubble?

               I think the quick answer is, you know, it's hard to make any blanket statements and there are a number of reasons why the situation today is actually quite different from what it was in 1999-2000.

               For one, the existence of advertising networks, like Google AdSense, for example, have enabled many of these emerging online offerings to more quickly monetize their audience and traffic than they could have in the past.

               Venture capital metrics are also relatively conservative.  VentureOne indicates, for example, that the median pre-money valuation for Web 2.0 companies in 2006 was about $6 million, which is about a third of average pre-money valuation reported for venture-backed companies in the U.S.

               Finally, as mentioned earlier, the number of exits has actually been relatively limited to date.  In particular, in stark contrast to what happened in 1999-2000, the number of IPOs has been very limited.  So the phenomenon has largely been contained to the venture capital world, with limited spillover into the public sphere.

               This gives a little bit of a perspective of the level of activity and how things are different today compared to a few years ago. What I wanted to just do, I will leave you with just a series of questions around the business model dynamics of the participative web.

               Let me highlight four main questions, and I'm sure we will discuss them in more detail during the Q and A session.

               I think the first major question is to what extent Web 2.0 properties will manage to successfully grow their advertising revenues.

               As I mentioned earlier, ad networks are enabling the monetizing of these properties much faster, but the level of monetization remains very low still and many of the large participative web companies are still only generating relatively modest revenues.  So I think that's one question.

               All in all, given the work that we have done, I think we are relatively optimistic that these companies will actually generate significant advertising revenues in the next few years.  We basically project about $5 billion in advertising revenues by 2012 in the U.S. for these kind of companies.

               I think a second major question, from our perspective, is how well consumer-facing Web 2.0 sites will be monetized beyond advertising.

               Our sense is there's tremendous additional value to be unlocked in other areas of marketing, for example product development. The profiles and conversations on these sites offer potentially unprecedented wealth of information for marketers.

               If you imagine, for example, you are developing a sports shoe or you are a sports shoe manufacturer, if you could find a way of leveraging the conversations on these sites to decide a little bit better and get better information about consumer needs and consumer desires to decide which shoe you actually want to launch, you could save hundreds of millions of dollars in product development and marketing costs.

               The general sense there is that marketers today are still very much experimenting in this field and that participative media sites are only at the early stages of building offerings that can enable them to actually capture that value.

               I think a third question, and I'm sure Jonathan talked about it a little bit, and I'm sure Michael will talk about it, as well, is the question of protecting the rights of traditional content creators.  I'm sure we will discuss that in a little bit more depth later.

               And then, finally, the last question I will leave you with is really from a product offerings' perspective, which is, you know, what's next?

               To date, most of the Web 2.0 activity has really involved PC-based online offerings.  I think one of the questions is:  what is the next platform?

               To Jonathan's point, there's been a lot of activity recently in the mobile space.  On another hand, companies like SecondLife are creating completely new participatory media experiences online.

               A recent MIT technology review article, for example, discussed the potential of services like SecondLife to merge with more traditional online offerings, like mapping or local search, which may not be what SecondLife wants to do, but there, again, it's not hard to imagine the potential for a whole new wave of innovation and new product and service offerings.

               So those are just four questions.  I'm sure there are many others, but, hopefully, this is helpful in sort of kicking off this conversation.

               Thank you very much.

--- Applause

               THE CHAIRPERSON:  Our third panellist is Gin Yoon, from SecondLife.

               MR. YOON:  I have to apologize in advance.  I seem to have developed a tremendous cough on the plane, so if that disrupts my talk here, bear with me, please.

               So for those of you who don't know about SecondLife, a quick description is that it is a 3-D virtual world, it is an online computed space where people can interact.  There are a number of different kinds of these virtual worlds in the industry now.  Many of them are quite game-like.  Ours, we feel, is more communications and creation oriented.

               I think that we have tried to make a differentiation in having highly detailed, user-created content.  Everything you see in this screen shot, for example, was made by users of SecondLife.

               Our company, Linden Lab, well, we hardly have to do anything at all, really.  We just make the land you see there, the sky.  Everything else was made by the users:  the chairs, the podium, there's some rockets there in the background. People create whatever they like, for whatever kind of experience they like.

               Both Michael and Susanne talked about the last decade or so in the evolution of the Internet and that's very much how we see our mission:  to understand the last 10 years so that we can understand what's going on in the next 10 years.

               This Web 2.0 stuff that people talk about today, I'm really not sure what all of it means, to tell you the truth, but what we do see is a number of trends, in terms of persistent interaction, always being online, multiple media streams.

               People have gone from email, message boards, instant messaging, Voice over IP, blogs.  Those things don't replace each other, they all layer on top of each other, so that people are constantly in communication in a number of different ways at the same time.  Of course, more recently, we have seen the emphasis on participatory media, which we think of as user-created content.

               The area that, I guess, as graphics technologists we have emphasized is the immersiveness of the interaction.  Maybe it's not easy to see how immersive the web experience has become over the last decade or so, but if you recall back to early websites that were just purely text-based and you think about today, how you are seeing not just text, but, of course, video and graphics, voice over the Internet, it's become this immersive environment, which, we believe, just scratches the surface.

               When we think about what's going to happen over the next 10 years, we ask ourselves:  is it going to be less immersive than it is today?  It seems pretty unlikely.  It seems like it's going to get more and more immersive.

               And when you talk about these sort of science fiction fantasies of the Matrix or the Metaverse, they really don't seem that fantastic.  If you think about it hard enough, if you are not afraid to think about it hard enough, it seems inevitable.

               So we figured we might as well try to do everything at once, since there is an opportunity here to create a platform that is immersive, graphically immersive, persistent, multiplexed, user-created. As long as you are going to try to start a company in this extremely confusing Web 2.0...

There is an opportunity here to create a platform that is immersive, graphically immersive, persistent, multiplexed, user-created.  

               As long as you’re going to try to start a company in this extremely confusing web 2.0 environment, you might as well try to do everything at once, and connect it to everything. 

               SecondLife is not an enclosed world, it is really inter-connected with the web.  People stream video, people text in and out, e-mail in and out, have voice communications. It’s something that we think is part of what’s going on on the Internet, rather than a separate experience.

               A lot of people ask what kind of strange folks actually use SecondLife.  It is definitely, I think, still an early adopter experience.  People talk about the ten million or so registered users in SecondLife.  The million and a half or so who have logged on in the last sixty days and they talk about these as big numbers. 

               Well, if, again, you think about this in the context of where this kind of communication is going, and you think about the billion Internet users today, it’s just scratching the surface.  But even in the early users, the demographic is much different than people expect.  It’s actually quite similar to Internet usage today, an average of thirty-two, significantly higher female usage than people expect, and our product is actually much more used in Europe than it is in North America, and we’re just starting to see Asian and Latin American users coming on-line, too. 

               This, despite the fact that we’ve really done very little to market to any areas outside of North America, but it seems that we can’t keep people from trying to go into this participatory experience.

               One aspect that people like to examine and talk about, and study quite a lot, I just thought I’d touch upon here, is our virtual economy. 

               We have a feature of SecondLife called the Linden dollar.  It’s basically a unit of trade that people use as a medium of exchange to buy and sell virtual objects in SecondLife, objects, services, any type of things that they can create within the world.  They purchase Linden dollars from us, from other users.  They use them to buy things.  And, of course, the creators who take in Linden dollars then are able to cash out their Linden dollars by selling them to other users.

               Again, it seems like an odd little cottage industry but today it’s a cottage industry that’s generating approximately a million dollars, a million US dollars per day in economic activity in SecondLife, and at this rate of growth that we’re seeing now we think it’s quite an interesting economic phenomenon to watch.

               Thanks very much.

--- Applause

               MR. LETTICE:  Our final speaker is Michael Gill of Fairfax Business Media.

               MR. GILL: Thank you.  Thanks, John.     

               I’m very conscious as the print guy here that I shouldn’t sound like Yossarian in “Catch 22", so I’m going to start with something which I think is a proposition which perhaps attempts to look, at least from the perspective that I experience most days, where things might be headed. 

               As a concept, I think the way I’m looking at it is that we’re presently in a very early stage, as the other speakers have indicated, and we talk about 2.0 or whatever, but it seems to me that, putting the technology aside, there’s an issue about, or a fact about the way that people behave that seems to me to be obvious right now in that we have a ubiquitous experience on the web which tends naturally to bring consolidation to a lot of markets to aggregate things and to typically, from the user point of view, to create anonymous experiences and a commoditized value. Certainly in places where information was the key, if you like, the monopoly value in some transactional behaviours or which dominated the nature of the transaction, those of us who, for example, have classified’s in newspapers, or who were retail stockbrokers are finding life very difficult.

               The situation even where monopolies existed for the supply of any sort of commodity could, obviously, have changed. 

               But it seems to me, the obvious thing about it is that it an anonymous and a ubiquitous and a commoditized experience and that’s the early stage of where we are, because all these markets inevitably fragment as human behaviour fragments. 

               It seems to me, in the web environment is a bad identity, and people, you know, if you think of your own experiences, the value is often most created to you, or most identified to a person when you’re familiar with the identity of the transaction.  You don’t trust transactions that don’t have an identity. People buy things on th web that they know.  They don’t buy things on the web that they don’t know.

               I think if  you look at where the confusions are, and we’re all confused at the moment, particularly in media, about where value is created, marketers are looking increasingly at places where the fragmentation has value, and I think one way to think about the future is that we will have a ubiquitous, anonymous web world where there’s -- you know, everyone is doing things in common for free.  And we’ll have a whole lot of different behaviours and experiences where value is created through individuals.  I mean, it is already true on the web that many, many organizations have highly valuable businesses where the information is the value and it is transacted on the web.

               I think it is a falsehood to say, for example in the newspaper business, that the only people who are making money have got free websites; that’s not the case.  And, in many other instances there is plenty of value being created.  But I guess the point I’m getting to is that there’s a lot of businesses who have very substantial applications built behind firewalls who are spreading those applications already to many, many customers, but when the Bandwidth is there, they will expand those transactions very dramatically.  And I think we’ve yet to see what will happen.

               We’ve already seen, for example, the number of business models that have been challenged by what’s happened already: the classified advertising market in newspapers, the retail stockbroker I mentioned, the telephone company -- there are a great many of them and it’s obviously happening to many, many providers at local levels.  But, I think the immaturity of that is, you can say, when you think about the sort of debate that goes on around the Wall Street Journal, for example, where we’ve got a fantastic organization of huge value offering information to market where the alternative supplier is probably one which has moved their whole business from newspapers to subscription-based services, and that’s the Canadian company Thompson.

               I look also at what our audiences are saying about what they want from web, and it seems to me it’s much more like a sort of Facebook type experience where they can qualify their relationship with people, than it is about a mouse-base experience.  And that’s not value either of them.  I just would say that particularly in a business type audience they do want to have a qualified experience.  They do want to be able to trust the face-to-face because they really don’t see any other, I think, opportunity to create value by mutual experience if they can’t qualify it.

               I think there is no doubt that everything our audiences are telling us is they want interaction.  They really want to have all the opportunities that we can bring to bear where we can provide them with a qualified information environment and their capacity to do what they want with it, both for themselves and with other people. 

               I guess the challenge that we can see going forward is that those of us in, say, the media business, and particularly in the news business, who might have been kidding ourselves about the value we create for people, whether or not, you know, I guess in the end the value of the news that we present is unique, or whether in fact it is a commodity and we have been extracting value from the community in a way that’s not sustainable. Those businesses are the ones that are vulnerable to the ubiquitous and free environment, I think, of the web.

               I think there will be, and it may not be the incumbents, but there will be very significant new businesses that take advantage of what the sort of control, and qualification and quality opportunities that audiences want from particularly news organizations in the new environment. But I don’t think that today the technology is in place, nor is, I guess, the models are in place that make those things obvious.

               Thank you.

--- Applause

               MR. LETTUCE:  Okay.  We’ve kept presentations brief with a view to getting some interaction going, and we’ve got a healthy period left where we can do question and answer.

               If people would care to make themselves known and -- are there roving mic’s, or anything?

               UNIDENTIFIED SPEAKER:  There’s stands --

               UNIDENTIFIED SPEAKER:  Just at the back there you will see on the right-hand side and the lefthand side there’s microphones up, so if you have any questions, please make your way to the microphones on the side.   And we’ll get started.

               MR. OXLEY:  It would be helpful if you could state your name and organization and if there is a particular speaker you wish to direct the question at, please say.  And also bear with me, I am rather short sighted so people at the back pop up and down please.

               MR. LETTICE:  Maybe I will take the first question.

               MR. OXLEY:  Yes, sure.

               MR. LETTICE:  The conversation actually linked in really well with Michael’s conversation and Susanne’s as well.  So the world is getting bigger from a government perspective, smaller from an individual perspective, there is a lot of technology being invested into connector types of technology and the monetary world is starting to come up and from a second life perspective as newer opportunities.

               And we have seen where the future is going now.  And I loved your perspective about the matrix could almost be there, because the possibilities are endless right now.  Yet being a government in this world, looking at these endless possibilities, what are some key things and I would just ask the panel to cross there, do you see as challenges when you are trying to look at governing in this fast-paced environment?  Like you mentioned, Jonathan, Google throws something up there in a short period of time and I don’t know what it is, but I have policies and backing that link from patent to copyright to intellectual property.  So what challenges do you see?

               MR. TAPLIN:  I see two challenges. One of which is becoming a real issue in the Unites States right now, which is what we call network neutrality.  In some countries, unfortunately the U.S. being one of them, we are basically dealing with a broadband duopoly where there is a choice of two providers, if you are lucky, to get broadband to the home.

               Last week a women’s rights organization called NARAL asked Verizon for a short code in order to communicate with members who would actually ask for information on women’s right to choose to be able to talk to their congressman.  And they were refused by Verizon to have access to the SMS system because they said it was political.

               It seems to me, if we are going to live in a telecom duopoly then the old notion of common carrier that used to carry across the Unites States’ system is going to have to be, in some way, put into this system in the sense that providers cannot deny access to the web or to the mobile services for political reasons.  That is the first question.

               The second question is, the one that I raised, is the notion from many big content owners that digital rights management will somehow secure their content forever and that their content will exist in this perfect digital cocoon that cannot be broken so they will get paid for their content is, I think, a fantasy.

               And so, therefore, what I am hoping is that some kind of collective licensing agreement can be done so that the owners of content and the artists that created it will get paid.  Because to believe that there is some wonderful scheme that a hacker in Finland or Russia is not going to break within 24 hours of its release is, I think, an illusion.

               MR. YOON:  I think that one of the great things about the environment, the digital environment we are seeing today, is all of the rapid iteration that is going on in creation and business models.  And I think that the speed of change in these things is something that a quite often makes people a little bit disconcerted, individual consumers, large businesses, governmental bodies considering regulation, all of us look at this speed of change and get sometimes a little bit frightened by it.

               But I think that it is a great opportunity that we see here in the rapid iteration of business models.  And of course, being from the U.S. and working in an entrepreneurial company I have maybe a little bit of a naïve faith in some free market forces.  But I do take the perspective that it is just as dangerous, if not more dangerous, for any of us, businesses or governments, to assume that we know what the proper business models are for the future, that we can impose any kind of collective licensing schemes and taxes that harden any particular business model of the past. 

               So I guess what I think that this participative media has given us all is the opportunity to observe little laboratories of experience and we should look at the results first before we make assumptions about what needs to be controlled.

               MR. BEAGLEY:  Yes, I think there is potentially two major themes; one is organization.  So what kind of rules need to be put in place, you know, to Jonathan’s point, to enable the protection of the rights of say content owners and the degree to which you do that and the different s