--- Upon commencing on Wednesday, October 3, 2007
at 2:00 p.m.
--- Audio feed disconnected
MR. OXLEY: ...geographic social separation.
The
people who work for me all work the same way, much the same way. Young people just don't accept that the way
we did things 10 years ago is the way we have to. Like my daughter ...
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She
doesn't know what life was like before that.
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MR.
OXLEY: Thank you ...
--- Audio feed disconnected
MR.
LEBLANC: ... user-created content: What are the impacts?
Mike...?
MR.
LEBLANC: ... by 600 per cent, and the
initiative was so successful that they cut 11,000 salaries of engineers
affected to Client Services because the clients serviced themselves through the
forum. So already in '95 this was the
birth of what we could call now user-generated content.
Another
question that people might ask is: What
is the actual influence of the bloggers?
Let
me ask you what would be the most influential factor in the purchase decision
of a washing machine. Will this be the
publicity of the manufacturer? Will this
be the journalist that talks about washing machines? Or will this be your brother-in-law that
purchased a washing machine?
Well,
bloggers and the blogger community is a world-wide network of brothers-in-law. This is why people give so much credit to
bloggers, because they can relate to them and they can really understand the
concern and what they are seeing.
Now,
another thing that is very strange is that at the last provincial election in
the
All
the points and all the political ideas of Action démocratique du Québec were
the next day in the newspaper, because journalists read the blogs, read the
blogs of the followers of Action démocratique du Québec. So there again is another user impact that
finally helped that party that became known in Québec.
Another
thing that we have to think about when we think about user-created impact is
the effect of that on companies.
I
give a lot of lectures and training to companies about their use of blog and
blogging and the first question any company always comes up with is: Well, if we open a blog, if we open a forum,
people might criticize us. People might
start to say they don't like our product or our services and we cannot bear the
idea of having such criticism. What can
we do?
Now,
if you have a bad product and you have a bad service, my point of view is you
had better know it. Instead of paying
for a focus group you could have it live.
Somebody will tell you live "Your product is not that good. You should increase it."
Last
year there was a new concept that a lot of people talked about and it was
transparency tyranny. I believe we are
at that age that every company should be transparent and should be able to live
by its product and services and listen to what it has to improve.
Now
obviously those types of things are very hard and could be very hurtful for
your ego to know that your product is not was good as you are led to believe,
but what is the other thing? If you don't
leave a space within your company presence, how could it hurt you if somebody
bitched about your product elsewhere?
I
did it myself. I have a blog at
Michelleblanc.com. It is a blog that I'm
lucky enough to have something like 80,000 unique viewers a month -- and I blog
in French.
One
of the companies that I will not name, I purchased my furniture, my business
furniture from them. I had very, very,
very bad service, a hell of an experience.
I phoned them, I said how bad the experience was. They gave me the runaround. I went to their Web site, I tried to find a
place where I could put my brief and state how bad my experience was. I couldn't find any place, so I wrote a post
saying how shitty their service was.
Now
if you go on Google and you write the name of that company, on the first page
of Google you see "Michel Leblanc, M.Sc. commerce électronique XXX
"quelle service de merde!"
So
if they had a space within their Web site that allowed me to tell them how
shitty their service was, that comment would have been melted in the
overwhelming information that the site provided. But now, since it did not allow me to express
my disappointment, I expressed it anyway and it hurts them much more now.
What
really surprised me is that two years down the road they never phoned me to
tell me "What happened? Can we do
something to solve the problem? How can
we get rid of that page?" They did
not phone me yet, so it is really surprising.
Another
thing I want to tell you before I let our distinguished panel discuss further
the importance and impact of user-generated content, a year and a half ago you
know the blog marketing iSpeak about another blogger's content, another
blogger's content, a blogger speaks about my content?
So
there was a guy that linked to my content for a couple of times. I went back, I looked at his blog, found it
was a very interesting blog, gave him a call and I said "Why don't you
take a coffee and discuss business and blogging." We had a lot of fun. We discussed for something like three hours.
Then
I said "Why don't we do that as a monthly event and invite other people to
join in?" So he wrote a post, I
wrote a post. The next time we were 20
people coming from business or the blogging community.
Now
that event, that cost nothing to me and that only cost the drink of the people
that come to the meeting, they pay themselves a drink, it is now in four
countries. It is spreading like
wildfire. I never put marketing money on
it. For me it's just for the fun of
discussing with business people and with bloggers about business blogging.
The
event is called Yulbiz. Now you have one
in Montréal, you have one in
All
this did not exist a year and a half ago and now, because of Yulbiz -- one of
the three major media corporations in
Transcontinental
came with the idea of making -- I don't know the word in English, but it's like
a publicity Yul staff. Transcontinental
will sell the publicity, the publicity will be on business blog and will
directly target business readers which read blogs.
Now,
for the last two weeks, the 20 most prominent business bloggers in Québec have
a little publicity, which pays a hell of a lot more than global accents. We are all very happy about that. The first one that advertised there is Musée
des beaux arts de Montréal, which is a great idea, and it's like a test.
So
now business bloggers will be able, on top of attracting customers, of making
money with their content, and making very good money. And Transcontinental will give 55 per cent of
the publicity it sells to the bloggers and keep 45 per cent to themselves.
To
me it's a very great idea and now in
So
again, it is a very good user-created impact and now that this was organically
organized through blogs.
So
I thank you very much and I would like to present to you Mr. Jungwook Lim who
is the Vice-President of Scientific Innovation at Daum Communications,
Thank
you.
--- Applause
MR.
LIM: Thank you, Monsieur, for the nice
introduction.
Let
me give you some characteristics of a Korean UCC and the Korean market.
This
is the history of a Korean UCC. This is
the timeline over Korean Internet industry.
We actually started the same as other countries. Like, Internet error just started from 1995,
but I think there are two distinctions compared to other countries. The one is some kind of -- only spread over
broadband Internet.
There
are some reasons. Broadband Internet started
from 1998, and it started heavily, you know, provided from the 1990s, because
of some huge industry competition and the government support and some kind of
dense population, because of
So,
actually, broadband Internet start to be a key driver for UCC, something like
that. So after, dot-com collapsed from
2000, even though we have a lot of some interesting -- you know, some Internet
new services, like -- so from the time, people started using Avatar, and with
Avatar people expressed themselves in the cyberspace after that, from 2003.
And
even before the Web 2.0, and Korea started from something like Web 2.0 service,
like, I'm going to give you some examples, like, enable analogy in is a Q and A
community service, and the other one such as for story is the Cyworld.
Cyworld
is a social networking service started from 1999, and it really took off from
2003. And the Cyworld is like from 2003
and 2004 and all of a sudden in
So
I think there are some kind of key drivers, and I think the important
technological driver is the digital devices.
From
only 21st century, these cameras is having a huge market share in the Korean
market and personal multimedia player has been, you know, sold very
vastly. The cellphone, I think from
2000, almost every cellphone has camera capabilities, and with that people
starting to upload their photos to the Internet, and I think that's the start
of UCC.
So
let me give you two interesting examples about UCC. The first one, in my company's case, is the down
blogger news. It's something like
helping the bloggers. Anybody's whose
familiar with journalism probably knows about the OMI New. OMI News is famous for the (inaudible)
journalism, so it's the down blog and uses one of the odd bands to form over
(inaudible) journalism.
Anybody
who has their blog in
So
we are actually the editors of the down news system and they are helping with
the down editors, you know, some peoples, and they are pick, you know, down
interesting articles. And it actually
appears the down front page. Down front
page has about, you know, some 7 million visitors every day, and it has, you
know, some huge power in Korean society.
And
this the banking hours of the globe is one example. Recently, Korean Banking Union, they are
opposed to cutting the working hours of the bank and they are trying to compare
it to the other countries. They are
arguing that the other countries' bank, their working hour is short, and so
Koreans have to, you know, some cutting the working hours of bank.
So
one down blogger, actually, Korean
blogger, trying to, you know, some analyze this, and he wrote articles about
this and they are asking for sending some comments about other countries', you
know, situation. So this Korean blogger
collected the comments from the other Koreans living around the world on the
working hours and services, over 25 different countries.
Actually,
after that, he wrote an article based on the information, proving that the
demands of the Korean Banking Union were unreasonable. Actually, they are based on the fact -- on
wrong facts. So eventually Korean
Banking Union that took the proposal for the time being due to criticism raised
by the blogger news. So this is, I
think, the good example for how UCC, you know, influence, you know, some
society.
And
a second one is (inaudible). This is one
of the very successful -- you know, some business cases also, and this is one
of the first polar-based -- this is the first polar base to question and answer
community in
This
is capable of giving very specific answers to the various questions. So if you have any some kinds of questions
about
And
they actually started the system from 2002, and actually it became strong
actually over competitors like Google.
So it's like extracting analysis from users' brains, so it has been very
successful. It's like copied by the
Yahoo! answer, something like that.
So
this is one of the two examples of UCC impact on Korean society. And these days, resumes in the forms of UCC
are increasing because companies there, who values the creativity more, they
are trying to analyze, you know, some applicants' UCC, like a video or blog and
something like that, and read it, and they are trying to decide who's, you
know, appropriate for their companies.
Korean
UCC also have challenges, like copyright issue in appropriated contents, and so
we have a video service and we have a very -- too many, you know, some videos
posted every day, but the problem is that a lot of them actually copyright
infringement, you know, videos, actually.
So
we spend a lot of time, actually, filtering this, and so making system for
providing some video filtering system, cue out filtering and provide some human
monitoring teams. And we are talking
about the government a lot, about making the policies and guideline about this.
Thank
you.
--- Applause
MR.
LEBLANC: Now we will listen to Mr.
Andres Monroy-Hernandez, from Lego and Lifelong Kindergarten Initiative at MIT.
MR.
MONROY-HERNANDEZ: Hello. I am part of a group at the MIT Media Lab
called Lifelong Kindergarten Group and we are interested in technology and
education, and how these two areas can converse. As this panel is about how the user united
content and Web 2.0 technologies can have an impact in society, I think the
kind of work that we are doing in our group is very relevant.
One
of the things that we often think about when we think about education is an
image like this, where we have a professor or a teacher basically giving data
or knowledge to students, the students memorize it, and then you take a test
and then that's the end of the process, basically. If you fail, then you have to relearn
everything.
However, we all know that this is one of the simplest
and not-so-useful ways of learning.
Unfortunately, when we think about technology and education, we often
think of just perpetrating this model with new technologies. So when we think about, like, how the web can
help kids learn, we just think about maybe Wikipedia is a good way for them to
get information or just access to information over the web or videos, or
interactive content. But we don’t really
think about how technology can really change these models, because just
delivering information with the web is just perpetrating the same model and
replacing the teacher for a computer, which is basically the same thing.
So, when we look at inspiration, we look at places
like the kindergarten and we often criticize how bad educations are in
different countries and everybody says, like middle school is really bad,
elementary school is really bad, but we often don’t hear people criticize
kindergarten, and we believe that’s because it works and because at that age
people are really learning a lot of different things in a very short period of
time. Perhaps it’s not the most advanced
things because we are really young, but people explore, the kids explore by
playing with Playdough, Lego blocks, or fingerpaint, and as they do that, as
they explore their world and play with different things they learn a lot of different
concepts like numbers, the concept of time and so on.
But,(inaudible) one of the things that happens) after
kindergarten is that it seems that we never have (inaudible) and that’s where
we think technology makes a big difference.
We will keep the same learning style throughout all the (inaudible)
called the Scratch.
Scratch is a (inaudible) language. This is an (inaudible) of the application
that allows anyone to be able to program animations, interactive art, video
games, anything that you want to created in the ether world, you can create
with Scratch.
So these applications, it’s, I could show it to you if
I had my computer here, but basically what you do is that you drag blocks from
that panel into these panels in the middle, and then can control different
things to happen on the screen. So, for
example, I can say every time I clap I want a character to be jumping, or when
I, say, move my mouse, I want my image to be changing. So, this application was developed as part of
a research project of four years where we tested these in different countries
with different kids.
One of the things I recently did is that I thought
about the idea of, okay, it’s fine, people can create this kind of interactive
content. We give people the tools for
them to create things, not just consume.
But, it is important for them to share.
As we have heard here in the conference like the idea of sharing on-line
and this, this whole concept, is a very important concept also in
education. You don’t just create things
alone, you also have to share them with others.
So, as part of my thesis project I kind of focus on
these particular portions of the application, which is the share button. This is a very simple button but what it does
is that in addition to it allows you to save on your computer or to share with
others on your desktop, you can also share it with other people on-line. So, I created a website similar to U-Tube and
all these different websites, Flicker and so on, I created a website where kids
can upload their creations made in Scratch and share them with the world.
The site was released about four months ago. We have received tons of projects like this
one, for example. This is one of the
most advanced projects, it’s a video game that some kid from -- I think this
kid was from the
One of the different things that I believe Scratch
presents compared to other on-line media sharing applications is that in a lot
of applications you basically go to a community to get inspirational ideas or
also to put content out there, so I created a video, I put it on U-Tube and
then people can see my video and get inspiration to create another video, and
perhaps like a lip-sync video and so it’s like a cycle there.
One of the things that is really hard to do in places
like U-Tube or other places like that, is to creatively appropriate or download
content and re-mix it to create new content.
So that’s something that in Scratch is very simple to do.
In Scratch when you are looking at a project like this
one, you can see that you can download the original source code of any project
that you see on the website and then build on top of it. So, about 15% of the projects right now, on
our site, are re-mixes of other people’s content, which we have been really
surprised about and we think this has a lot of promises allowed for the
future.
One of the things that we are doing, also, is, that
all the content that kids share on-line is shared under the Creative Common
Licence attribution and Share Alike type of license. So, you are allowed to do anything you want
with content that is uploaded there as long as you share it in the same
way. So, we are trying to foster this
idea of collaboration and also giving credit to others.
Going back to what kind of statistics we have gotten
in the past four months. We have gotten about six million page views, about
900,000 visits, people from all different countries, and 33,000 projects.
One of the interesting things is that about 20% of the
registered users are active content creators of projects and more than that are
people who are actually posting comments and giving feedback to other kids,
creating content on the site.
If we analyse how much code has been created on the
site, there are about 500,000 scripts created.
So each project is composed of different scripts and there’s lots of
code on the website.
There is also this idea of creating a network of friends
in the website, so we have friendship connections there.
So, the type of changes that people have done is about
44% of the changes are scripts changes and code changes, which are to the core
of what you can actually change on a project.
The distribution of ages on the site right now, the
peak is at twelve, but you can see that the youngest generation from eight to
around sixteen, which is our target audience, is really the people who are
using the website.
Finally, the distribution across gender is not as good
as we wished, and this is something that we are working on. Right now, the distribution is like this, but
we are hoping to do more changes into the wrapping or the application to
promote more participation across gender.
One of the things that I have done is analyse how
people correlate gender and number of projects.
And one of the things that I found is that there is no correlation
between gender and age and number of projects, which means that girls and boys
are as likely to work on projects as each other.
And, finally, these are the kind of projects that
people have created. There are different
trends on the site. People are citing
other people’s work, and acknowledging that other people are reaching(inaudible)
their content. People are creating
content based on what you see on TV, like Deal or No Deal, that kind of
application, or also the Transformers or the theme songs, or Hot
Reporter.
Finally, people are reaching out to other
communities. They are creating their
blogs about what they are doing on Scratch.
They created Facebook groups, etcetera.
So, I hope you get to visit our site. If you google Scratch on Google you’ll
find our website and our software. Thank
you.
--- Applause
MR. LEBLANC: Thank you Mr. Monroy-Hernandez.
Now, please listen to Mrs. Jennifer Corriero, who is
the Executive Director and Co-founder of TakingITGlobal.
MS CORRIERO:
All right, well, I wanted to start off with a question for you. If you can just think about a young person
that you know, or know of, between the ages of about fifteen and twenty-five,
and if you can think of an example of how they would have demonstrated
leadership, or a contribution that they have made to the world in some way,
whether it be to your own life or to the community or their school, but think
about a positive contribution.
I’ll give you ten seconds.
And, if you can turn to your neighbour and just
quickly share that example. And I know a
lot of you are distancing yourselves from each others, so network, and you have
about thirty second each just to share that example. Please go ahead.
You guys are very quiet.
Okay. And are
there any of you that are willing to share with the group? Please? Yes?
And actually there’s three of you, you guys can just go up to the mic so
everyone can hear, and for the translation.
Up to three or four can just go ahead to the microphones. I see three, so that’s good.
Okay, so we’ll start with you. And just say your name.
QUESTION: My
name is Stephen. I have a cousin, she
lives in
MS CORRIERO:
Okay, thank you.
QUESTION: And
she’s twenty-four.
MS CORRIERO:
Twenty-four. Great. Okay, over there in the back?
QUESTION: I have a 16 year old daughter who organized a
fashion show at her school to raise funds for helpless Huti, specially geared
towards AIDS orphans.
MS
CORRIERO: Wow, that's great. Thank you.
QUESTION: Hi. My
name is Bernard Marcou(ph). The guy I
know, which is quite extraordinary, is Emera Kevin(ph) lives in
What
is, is that he is actually completely blind.
Quite extraordinary. Emera Kevin.
MS
CORRIERO: Thank you.
And
I was asked to share an example and I will share an example of someone who I
know from
There
are countless examples of the contribution I think that all people are making
in this question around, you know, what are the impacts of user-created
content.
For
me what that speaks to is the ability to contribute. My frame of reference is really around the
massive potential that exists for young people in particular to contribute to
society and how that age where you are in transition from being a kid, you are
in a stage of adolescence and you are moving into adulthood, you are developing
your own sense of identity and place in the world.
That
is such a critical time, a critical stage in one's life to really nurture a
sense of creativity, a sense of social responsibility, a sense of place, a
sense of community, to be having a sense of inquiry about the world, curiosity
for all of these attributes that really help to foster active citizens who can
really contribute to shaping society over the long haul.
I
think a lot of young people today, there are arguments about whether or not
there is enough cultivation of these attributes.
We
were talking just before about kindergarten and how we need to go back to that
sort of environment where people are really nurtured. I think that those are important values for
us to think about and how are we nurturing the youth of our society and how do
we continue to have effective mechanisms because there will always be
generations of youth.
Now
I don't identify as a youth so I consider myself youthful and I think many in
the room might also consider themselves to
be youthful. I think it is really
critical to make sure that there are effective bridges across generations and
that we can create avenues for young people to really participate.
So
this is the motivation behind my life and my work with taking it global.
We
actually created back in 2000 an online community called
"TakingITGglobal.org, which is essentially based around the idea of user-generated
content with a focus on social responsibility and international development
issues, looking at issues around poverty and issues around peace and conflict,
culture and identity, environmental issues, and we are trying to actually
create an environment for young people to recognize their ability to have a
voice and their ability to contribute and to have that contribution be valued
and appreciated.
So
the site is in 12 languages, all of them translation has been done by our own
community, and we have reached -- well, on a monthly basis we reach about a
million unique users, though as registered members there are 160,000 that have
registered and there is about a million hits that the site received on a daily
basis.
The
average length per visit on the site is about 30 minutes and only about 10 per
cent of the total members have actually contributed the content of the site, so
I guess it still does fall within the dichotomy of a lot of people may be
registering and being consumers of the information and maybe sharing it with
others, but not necessarily all contributing actively to all the content.
I
just wanted to give you a sense of some of the features.
The
"Make Connection" section is really around the profiles and how
people connect to each other. We have
discussion forums and blogs. The quote
from one of our members:
"Take
provides me with the opportunity to interact with others who have similar ideas
and interests." (As read)
And
really that commonality is around the desire for young people to make a
difference. We are not excluding anyone
by age, it's just focused on youth.
We
have active discussion forums that have a whole range of facilitators, and what
has really been interesting is how our policies on the discussion forums and
the guidelines for moderation have evolved over the years and how -- we are
looking at the impact of policy more broadly here today and I guess one of the
questions that we face as a Canadian-based charity that has a very global audience.
I
didn't mention, but only 30 per cent of our members are in
One
of our goals as well is to be very classroom-friendly and so how do we ensure
that there is sort of the level of appropriateness of content so that we are
not banned in schools, which we are not, though we are actually in Alabama.
Sorry,
I had to mention that. We are not banned
in other countries, but anyway.
The
"Take Action" section is really trying to cultivate the -- well, our
motto is "Inspire, Inform and Involve". So how do we actually move from the desire to
do something to actually cultivating a sense of initiative?
We
have a guide to action that can be downloaded and various projects that people
post on the site. We have databases of
organization, and we map those organizations.
Using Google maps for example you can actually spot where they are and
sort of zoom in, sort of align the data that we have with other ways to sort of
visualize that information.
We
also have calendars of events and financial opportunities and scholarships that
are all posted on the site.
"Express
Yourself", which is my personal favourite section where we have an online
global gallery, people are submitting images, they are submitting artwork, and
we have allowed the ability for people to integrate content on our site posted
from other sites. For example, on your
personal profile you can feed in your Facebook profile link or your Flickr
photos if you are uploading it elsewhere.
Understanding
the issues is really providing that background.
We have worked with different groups from many UN agencies like the
Millennium Campaign to actually have a whole awareness initiative around the
millennium development goals on our site.
We have distributed thousands of campaign kits to our members who have
run many activities in their communities.
The
country sites is a way for people to explore the world and there is also two
million city sites that are generated.
All the content is very much database-driven so you can access
information in so many different ways, by issue, by language, by country.