--- Upon commencing on Wednesday, October 3, 2007
at 2:00 p.m.
--- Audio feed disconnected
MR. OXLEY: ...geographic social separation.
The
people who work for me all work the same way, much the same way. Young people just don't accept that the way
we did things 10 years ago is the way we have to. Like my daughter ...
--- Audio feed disconnected
She
doesn't know what life was like before that.
--- Audio feed disconnected
MR.
OXLEY: Thank you ...
--- Audio feed disconnected
MR.
LEBLANC: ... user-created content: What are the impacts?
Mike...?
MR.
LEBLANC: ... by 600 per cent, and the
initiative was so successful that they cut 11,000 salaries of engineers
affected to Client Services because the clients serviced themselves through the
forum. So already in '95 this was the
birth of what we could call now user-generated content.
Another
question that people might ask is: What
is the actual influence of the bloggers?
Let
me ask you what would be the most influential factor in the purchase decision
of a washing machine. Will this be the
publicity of the manufacturer? Will this
be the journalist that talks about washing machines? Or will this be your brother-in-law that
purchased a washing machine?
Well,
bloggers and the blogger community is a world-wide network of brothers-in-law. This is why people give so much credit to
bloggers, because they can relate to them and they can really understand the
concern and what they are seeing.
Now,
another thing that is very strange is that at the last provincial election in
the
All
the points and all the political ideas of Action démocratique du Québec were
the next day in the newspaper, because journalists read the blogs, read the
blogs of the followers of Action démocratique du Québec. So there again is another user impact that
finally helped that party that became known in Québec.
Another
thing that we have to think about when we think about user-created impact is
the effect of that on companies.
I
give a lot of lectures and training to companies about their use of blog and
blogging and the first question any company always comes up with is: Well, if we open a blog, if we open a forum,
people might criticize us. People might
start to say they don't like our product or our services and we cannot bear the
idea of having such criticism. What can
we do?
Now,
if you have a bad product and you have a bad service, my point of view is you
had better know it. Instead of paying
for a focus group you could have it live.
Somebody will tell you live "Your product is not that good. You should increase it."
Last
year there was a new concept that a lot of people talked about and it was
transparency tyranny. I believe we are
at that age that every company should be transparent and should be able to live
by its product and services and listen to what it has to improve.
Now
obviously those types of things are very hard and could be very hurtful for
your ego to know that your product is not was good as you are led to believe,
but what is the other thing? If you don't
leave a space within your company presence, how could it hurt you if somebody
bitched about your product elsewhere?
I
did it myself. I have a blog at
Michelleblanc.com. It is a blog that I'm
lucky enough to have something like 80,000 unique viewers a month -- and I blog
in French.
One
of the companies that I will not name, I purchased my furniture, my business
furniture from them. I had very, very,
very bad service, a hell of an experience.
I phoned them, I said how bad the experience was. They gave me the runaround. I went to their Web site, I tried to find a
place where I could put my brief and state how bad my experience was. I couldn't find any place, so I wrote a post
saying how shitty their service was.
Now
if you go on Google and you write the name of that company, on the first page
of Google you see "Michel Leblanc, M.Sc. commerce électronique XXX
"quelle service de merde!"
So
if they had a space within their Web site that allowed me to tell them how
shitty their service was, that comment would have been melted in the
overwhelming information that the site provided. But now, since it did not allow me to express
my disappointment, I expressed it anyway and it hurts them much more now.
What
really surprised me is that two years down the road they never phoned me to
tell me "What happened? Can we do
something to solve the problem? How can
we get rid of that page?" They did
not phone me yet, so it is really surprising.
Another
thing I want to tell you before I let our distinguished panel discuss further
the importance and impact of user-generated content, a year and a half ago you
know the blog marketing iSpeak about another blogger's content, another
blogger's content, a blogger speaks about my content?
So
there was a guy that linked to my content for a couple of times. I went back, I looked at his blog, found it
was a very interesting blog, gave him a call and I said "Why don't you
take a coffee and discuss business and blogging." We had a lot of fun. We discussed for something like three hours.
Then
I said "Why don't we do that as a monthly event and invite other people to
join in?" So he wrote a post, I
wrote a post. The next time we were 20
people coming from business or the blogging community.
Now
that event, that cost nothing to me and that only cost the drink of the people
that come to the meeting, they pay themselves a drink, it is now in four
countries. It is spreading like
wildfire. I never put marketing money on
it. For me it's just for the fun of
discussing with business people and with bloggers about business blogging.
The
event is called Yulbiz. Now you have one
in Montréal, you have one in
All
this did not exist a year and a half ago and now, because of Yulbiz -- one of
the three major media corporations in
Transcontinental
came with the idea of making -- I don't know the word in English, but it's like
a publicity Yul staff. Transcontinental
will sell the publicity, the publicity will be on business blog and will
directly target business readers which read blogs.
Now,
for the last two weeks, the 20 most prominent business bloggers in Québec have
a little publicity, which pays a hell of a lot more than global accents. We are all very happy about that. The first one that advertised there is Musée
des beaux arts de Montréal, which is a great idea, and it's like a test.
So
now business bloggers will be able, on top of attracting customers, of making
money with their content, and making very good money. And Transcontinental will give 55 per cent of
the publicity it sells to the bloggers and keep 45 per cent to themselves.
To
me it's a very great idea and now in
So
again, it is a very good user-created impact and now that this was organically
organized through blogs.
So
I thank you very much and I would like to present to you Mr. Jungwook Lim who
is the Vice-President of Scientific Innovation at Daum Communications,
Thank
you.
--- Applause
MR.
LIM: Thank you, Monsieur, for the nice
introduction.
Let
me give you some characteristics of a Korean UCC and the Korean market.
This
is the history of a Korean UCC. This is
the timeline over Korean Internet industry.
We actually started the same as other countries. Like, Internet error just started from 1995,
but I think there are two distinctions compared to other countries. The one is some kind of -- only spread over
broadband Internet.
There
are some reasons. Broadband Internet started
from 1998, and it started heavily, you know, provided from the 1990s, because
of some huge industry competition and the government support and some kind of
dense population, because of
So,
actually, broadband Internet start to be a key driver for UCC, something like
that. So after, dot-com collapsed from
2000, even though we have a lot of some interesting -- you know, some Internet
new services, like -- so from the time, people started using Avatar, and with
Avatar people expressed themselves in the cyberspace after that, from 2003.
And
even before the Web 2.0, and Korea started from something like Web 2.0 service,
like, I'm going to give you some examples, like, enable analogy in is a Q and A
community service, and the other one such as for story is the Cyworld.
Cyworld
is a social networking service started from 1999, and it really took off from
2003. And the Cyworld is like from 2003
and 2004 and all of a sudden in
So
I think there are some kind of key drivers, and I think the important
technological driver is the digital devices.
From
only 21st century, these cameras is having a huge market share in the Korean
market and personal multimedia player has been, you know, sold very
vastly. The cellphone, I think from
2000, almost every cellphone has camera capabilities, and with that people
starting to upload their photos to the Internet, and I think that's the start
of UCC.
So
let me give you two interesting examples about UCC. The first one, in my company's case, is the down
blogger news. It's something like
helping the bloggers. Anybody's whose
familiar with journalism probably knows about the OMI New. OMI News is famous for the (inaudible)
journalism, so it's the down blog and uses one of the odd bands to form over
(inaudible) journalism.
Anybody
who has their blog in
So
we are actually the editors of the down news system and they are helping with
the down editors, you know, some peoples, and they are pick, you know, down
interesting articles. And it actually
appears the down front page. Down front
page has about, you know, some 7 million visitors every day, and it has, you
know, some huge power in Korean society.
And
this the banking hours of the globe is one example. Recently, Korean Banking Union, they are
opposed to cutting the working hours of the bank and they are trying to compare
it to the other countries. They are
arguing that the other countries' bank, their working hour is short, and so
Koreans have to, you know, some cutting the working hours of bank.
So
one down blogger, actually, Korean
blogger, trying to, you know, some analyze this, and he wrote articles about
this and they are asking for sending some comments about other countries', you
know, situation. So this Korean blogger
collected the comments from the other Koreans living around the world on the
working hours and services, over 25 different countries.
Actually,
after that, he wrote an article based on the information, proving that the
demands of the Korean Banking Union were unreasonable. Actually, they are based on the fact -- on
wrong facts. So eventually Korean
Banking Union that took the proposal for the time being due to criticism raised
by the blogger news. So this is, I
think, the good example for how UCC, you know, influence, you know, some
society.
And
a second one is (inaudible). This is one
of the very successful -- you know, some business cases also, and this is one
of the first polar-based -- this is the first polar base to question and answer
community in
This
is capable of giving very specific answers to the various questions. So if you have any some kinds of questions
about
And
they actually started the system from 2002, and actually it became strong
actually over competitors like Google.
So it's like extracting analysis from users' brains, so it has been very
successful. It's like copied by the
Yahoo! answer, something like that.
So
this is one of the two examples of UCC impact on Korean society. And these days, resumes in the forms of UCC
are increasing because companies there, who values the creativity more, they
are trying to analyze, you know, some applicants' UCC, like a video or blog and
something like that, and read it, and they are trying to decide who's, you
know, appropriate for their companies.
Korean
UCC also have challenges, like copyright issue in appropriated contents, and so
we have a video service and we have a very -- too many, you know, some videos
posted every day, but the problem is that a lot of them actually copyright
infringement, you know, videos, actually.
So
we spend a lot of time, actually, filtering this, and so making system for
providing some video filtering system, cue out filtering and provide some human
monitoring teams. And we are talking
about the government a lot, about making the policies and guideline about this.
Thank
you.
--- Applause
MR.
LEBLANC: Now we will listen to Mr.
Andres Monroy-Hernandez, from Lego and Lifelong Kindergarten Initiative at MIT.
MR.
MONROY-HERNANDEZ: Hello. I am part of a group at the MIT Media Lab
called Lifelong Kindergarten Group and we are interested in technology and
education, and how these two areas can converse. As this panel is about how the user united
content and Web 2.0 technologies can have an impact in society, I think the
kind of work that we are doing in our group is very relevant.
One
of the things that we often think about when we think about education is an
image like this, where we have a professor or a teacher basically giving data
or knowledge to students, the students memorize it, and then you take a test
and then that's the end of the process, basically. If you fail, then you have to relearn
everything.
However, we all know that this is one of the simplest
and not-so-useful ways of learning.
Unfortunately, when we think about technology and education, we often
think of just perpetrating this model with new technologies. So when we think about, like, how the web can
help kids learn, we just think about maybe Wikipedia is a good way for them to
get information or just access to information over the web or videos, or
interactive content. But we don’t really
think about how technology can really change these models, because just
delivering information with the web is just perpetrating the same model and
replacing the teacher for a computer, which is basically the same thing.
So, when we look at inspiration, we look at places
like the kindergarten and we often criticize how bad educations are in
different countries and everybody says, like middle school is really bad,
elementary school is really bad, but we often don’t hear people criticize
kindergarten, and we believe that’s because it works and because at that age
people are really learning a lot of different things in a very short period of
time. Perhaps it’s not the most advanced
things because we are really young, but people explore, the kids explore by
playing with Playdough, Lego blocks, or fingerpaint, and as they do that, as
they explore their world and play with different things they learn a lot of different
concepts like numbers, the concept of time and so on.
But,(inaudible) one of the things that happens) after
kindergarten is that it seems that we never have (inaudible) and that’s where
we think technology makes a big difference.
We will keep the same learning style throughout all the (inaudible)
called the Scratch.
Scratch is a (inaudible) language. This is an (inaudible) of the application
that allows anyone to be able to program animations, interactive art, video
games, anything that you want to created in the ether world, you can create
with Scratch.
So these applications, it’s, I could show it to you if
I had my computer here, but basically what you do is that you drag blocks from
that panel into these panels in the middle, and then can control different
things to happen on the screen. So, for
example, I can say every time I clap I want a character to be jumping, or when
I, say, move my mouse, I want my image to be changing. So, this application was developed as part of
a research project of four years where we tested these in different countries
with different kids.
One of the things I recently did is that I thought
about the idea of, okay, it’s fine, people can create this kind of interactive
content. We give people the tools for
them to create things, not just consume.
But, it is important for them to share.
As we have heard here in the conference like the idea of sharing on-line
and this, this whole concept, is a very important concept also in
education. You don’t just create things
alone, you also have to share them with others.
So, as part of my thesis project I kind of focus on
these particular portions of the application, which is the share button. This is a very simple button but what it does
is that in addition to it allows you to save on your computer or to share with
others on your desktop, you can also share it with other people on-line. So, I created a website similar to U-Tube and
all these different websites, Flicker and so on, I created a website where kids
can upload their creations made in Scratch and share them with the world.
The site was released about four months ago. We have received tons of projects like this
one, for example. This is one of the
most advanced projects, it’s a video game that some kid from -- I think this
kid was from the
One of the different things that I believe Scratch
presents compared to other on-line media sharing applications is that in a lot
of applications you basically go to a community to get inspirational ideas or
also to put content out there, so I created a video, I put it on U-Tube and
then people can see my video and get inspiration to create another video, and
perhaps like a lip-sync video and so it’s like a cycle there.
One of the things that is really hard to do in places
like U-Tube or other places like that, is to creatively appropriate or download
content and re-mix it to create new content.
So that’s something that in Scratch is very simple to do.
In Scratch when you are looking at a project like this
one, you can see that you can download the original source code of any project
that you see on the website and then build on top of it. So, about 15% of the projects right now, on
our site, are re-mixes of other people’s content, which we have been really
surprised about and we think this has a lot of promises allowed for the
future.
One of the things that we are doing, also, is, that
all the content that kids share on-line is shared under the Creative Common
Licence attribution and Share Alike type of license. So, you are allowed to do anything you want
with content that is uploaded there as long as you share it in the same
way. So, we are trying to foster this
idea of collaboration and also giving credit to others.
Going back to what kind of statistics we have gotten
in the past four months. We have gotten about six million page views, about
900,000 visits, people from all different countries, and 33,000 projects.
One of the interesting things is that about 20% of the
registered users are active content creators of projects and more than that are
people who are actually posting comments and giving feedback to other kids,
creating content on the site.
If we analyse how much code has been created on the
site, there are about 500,000 scripts created.
So each project is composed of different scripts and there’s lots of
code on the website.
There is also this idea of creating a network of friends
in the website, so we have friendship connections there.
So, the type of changes that people have done is about
44% of the changes are scripts changes and code changes, which are to the core
of what you can actually change on a project.
The distribution of ages on the site right now, the
peak is at twelve, but you can see that the youngest generation from eight to
around sixteen, which is our target audience, is really the people who are
using the website.
Finally, the distribution across gender is not as good
as we wished, and this is something that we are working on. Right now, the distribution is like this, but
we are hoping to do more changes into the wrapping or the application to
promote more participation across gender.
One of the things that I have done is analyse how
people correlate gender and number of projects.
And one of the things that I found is that there is no correlation
between gender and age and number of projects, which means that girls and boys
are as likely to work on projects as each other.
And, finally, these are the kind of projects that
people have created. There are different
trends on the site. People are citing
other people’s work, and acknowledging that other people are reaching(inaudible)
their content. People are creating
content based on what you see on TV, like Deal or No Deal, that kind of
application, or also the Transformers or the theme songs, or Hot
Reporter.
Finally, people are reaching out to other
communities. They are creating their
blogs about what they are doing on Scratch.
They created Facebook groups, etcetera.
So, I hope you get to visit our site. If you google Scratch on Google you’ll
find our website and our software. Thank
you.
--- Applause
MR. LEBLANC: Thank you Mr. Monroy-Hernandez.
Now, please listen to Mrs. Jennifer Corriero, who is
the Executive Director and Co-founder of TakingITGlobal.
MS CORRIERO:
All right, well, I wanted to start off with a question for you. If you can just think about a young person
that you know, or know of, between the ages of about fifteen and twenty-five,
and if you can think of an example of how they would have demonstrated
leadership, or a contribution that they have made to the world in some way,
whether it be to your own life or to the community or their school, but think
about a positive contribution.
I’ll give you ten seconds.
And, if you can turn to your neighbour and just
quickly share that example. And I know a
lot of you are distancing yourselves from each others, so network, and you have
about thirty second each just to share that example. Please go ahead.
You guys are very quiet.
Okay. And are
there any of you that are willing to share with the group? Please? Yes?
And actually there’s three of you, you guys can just go up to the mic so
everyone can hear, and for the translation.
Up to three or four can just go ahead to the microphones. I see three, so that’s good.
Okay, so we’ll start with you. And just say your name.
QUESTION: My
name is Stephen. I have a cousin, she
lives in
MS CORRIERO:
Okay, thank you.
QUESTION: And
she’s twenty-four.
MS CORRIERO:
Twenty-four. Great. Okay, over there in the back?
QUESTION: I have a 16 year old daughter who organized a
fashion show at her school to raise funds for helpless Huti, specially geared
towards AIDS orphans.
MS
CORRIERO: Wow, that's great. Thank you.
QUESTION: Hi. My
name is Bernard Marcou(ph). The guy I
know, which is quite extraordinary, is Emera Kevin(ph) lives in
What
is, is that he is actually completely blind.
Quite extraordinary. Emera Kevin.
MS
CORRIERO: Thank you.
And
I was asked to share an example and I will share an example of someone who I
know from
There
are countless examples of the contribution I think that all people are making
in this question around, you know, what are the impacts of user-created
content.
For
me what that speaks to is the ability to contribute. My frame of reference is really around the
massive potential that exists for young people in particular to contribute to
society and how that age where you are in transition from being a kid, you are
in a stage of adolescence and you are moving into adulthood, you are developing
your own sense of identity and place in the world.
That
is such a critical time, a critical stage in one's life to really nurture a
sense of creativity, a sense of social responsibility, a sense of place, a
sense of community, to be having a sense of inquiry about the world, curiosity
for all of these attributes that really help to foster active citizens who can
really contribute to shaping society over the long haul.
I
think a lot of young people today, there are arguments about whether or not
there is enough cultivation of these attributes.
We
were talking just before about kindergarten and how we need to go back to that
sort of environment where people are really nurtured. I think that those are important values for
us to think about and how are we nurturing the youth of our society and how do
we continue to have effective mechanisms because there will always be
generations of youth.
Now
I don't identify as a youth so I consider myself youthful and I think many in
the room might also consider themselves to
be youthful. I think it is really
critical to make sure that there are effective bridges across generations and
that we can create avenues for young people to really participate.
So
this is the motivation behind my life and my work with taking it global.
We
actually created back in 2000 an online community called
"TakingITGglobal.org, which is essentially based around the idea of user-generated
content with a focus on social responsibility and international development
issues, looking at issues around poverty and issues around peace and conflict,
culture and identity, environmental issues, and we are trying to actually
create an environment for young people to recognize their ability to have a
voice and their ability to contribute and to have that contribution be valued
and appreciated.
So
the site is in 12 languages, all of them translation has been done by our own
community, and we have reached -- well, on a monthly basis we reach about a
million unique users, though as registered members there are 160,000 that have
registered and there is about a million hits that the site received on a daily
basis.
The
average length per visit on the site is about 30 minutes and only about 10 per
cent of the total members have actually contributed the content of the site, so
I guess it still does fall within the dichotomy of a lot of people may be
registering and being consumers of the information and maybe sharing it with
others, but not necessarily all contributing actively to all the content.
I
just wanted to give you a sense of some of the features.
The
"Make Connection" section is really around the profiles and how
people connect to each other. We have
discussion forums and blogs. The quote
from one of our members:
"Take
provides me with the opportunity to interact with others who have similar ideas
and interests." (As read)
And
really that commonality is around the desire for young people to make a
difference. We are not excluding anyone
by age, it's just focused on youth.
We
have active discussion forums that have a whole range of facilitators, and what
has really been interesting is how our policies on the discussion forums and
the guidelines for moderation have evolved over the years and how -- we are
looking at the impact of policy more broadly here today and I guess one of the
questions that we face as a Canadian-based charity that has a very global audience.
I
didn't mention, but only 30 per cent of our members are in
One
of our goals as well is to be very classroom-friendly and so how do we ensure
that there is sort of the level of appropriateness of content so that we are
not banned in schools, which we are not, though we are actually in Alabama.
Sorry,
I had to mention that. We are not banned
in other countries, but anyway.
The
"Take Action" section is really trying to cultivate the -- well, our
motto is "Inspire, Inform and Involve". So how do we actually move from the desire to
do something to actually cultivating a sense of initiative?
We
have a guide to action that can be downloaded and various projects that people
post on the site. We have databases of
organization, and we map those organizations.
Using Google maps for example you can actually spot where they are and
sort of zoom in, sort of align the data that we have with other ways to sort of
visualize that information.
We
also have calendars of events and financial opportunities and scholarships that
are all posted on the site.
"Express
Yourself", which is my personal favourite section where we have an online
global gallery, people are submitting images, they are submitting artwork, and
we have allowed the ability for people to integrate content on our site posted
from other sites. For example, on your
personal profile you can feed in your Facebook profile link or your Flickr
photos if you are uploading it elsewhere.
Understanding
the issues is really providing that background.
We have worked with different groups from many UN agencies like the
Millennium Campaign to actually have a whole awareness initiative around the
millennium development goals on our site.
We have distributed thousands of campaign kits to our members who have
run many activities in their communities.
The
country sites is a way for people to explore the world and there is also two
million city sites that are generated.
All the content is very much database-driven so you can access
information in so many different ways, by issue, by language, by country.
So
I will just close with just highlighting the three areas of impact that we have
discovered from our own community.
First
is the support and motivation.
Seventy-three
per cent of our members who were surveyed said that through their experience
with TakingITGlobal, their perception of the ability of youth to effect change
in the world has improved. That is so
critical, because without a sense of hope and optimism I think that we are all
lost.
The
second area is around networking and information. Fifty-four per cent say that TakingITGlobal
has helped them to become more informed about issues that are important to
me. And we have really combined an
approach where we are encouraging both user-generated content but also linking
to other sources that might not be content-generated by youth, so combining
both.
The
third area of impact has been around mobilizing and organizing into real-world
action. Forty-four per cent of members
surveyed say that TakingITGlobal has helped them to have a positive impact in
their community.
So
these are the areas at large and I look forward to continued discussion.
Thanks.
--- Applause
MR.
LEBLANC: Thank you, Ms Corriero, for
that very energetic presentation.
Now
would you please welcome, Ms Manon Ress, Director, Information Society Projects
for the Consumer Project on Technology.
--- Pause
MS
RESS: Thank you.
I
work for a consumer group and therefore I represent consumer groups. I was very happy to hear about all these
consumer-driven activities and I found all of them very exciting.
I'm
going to talk to you about something that is much less exciting, which is
closer to what consumer groups do actually, it's a kind of user-generated
content that is not new but often overlooked, and certainly overlooked in the
last documents I read about it. It's
about data and databases. I would like
to talk to you about some of the future impact and what to do about it for
consumer groups.
First
of all, I would like to tell you upfront what is my main point. My main point is that I think we should --
all of us and OECD of course should, too -- try to make user-created databases
open, compatible now and in the future.
I see a lot of databases, like the one we just heard about where kids
enter things or NGOs enter good NGOs, but none of these work together. This is a real problem for me.
First,
a few remarks on terminology. I'm going
to date myself, but this term "user-created content" sounds very
business 2005 for me.
In
my generation, we didn't talk about content, we talked about books or text or
videos or poetry, but content is something a little bizarre for me. I would rather use user-generated stuff.
But
content also implies that we treat all contents the same, they are all the
same. We should have the same idea about
text, video, data, art, games, educational material, and, unfortunately, I
think that user-generated content, because we have to get used to that word,
have existed long before the Internet, actually. I think that a lot of people here would admit
that maybe editorials were user-generated content, when you sign an editorial
to a newspaper.
Graffiti,
in my generation, in
So
what I mean is that there's a history of user-generated content and they were
not all treated the same way, and that's sort of in the background of my
remarks.
I
think that UCC -- let's go to the acronym now -- is well explained in the OECD
paper that has been circulating here, and on the web, too, and it actually has
been taken almost verbatim by Wikipedia.
If you go to "UCC", on Wikipedia, you will see that same
document.
The
three characteristics, which is the publication requirement, the creative
effort, those characteristics seem fine to me.
The last one, creation, has to be a creation outside of professional
routines and practices, is a little bit of a stretch for me, but maybe it will work
better.
I
would like to avoid repeating all this praise about the great expansion that we
have seen in access to knowledge. I
mean, it's obvious that the scale-up of reference materials for kids, since we
have been talking about kids a lot, has been incredible.
I
think that we also hear a lot about the blogs and the lists of the free
software, the uTube, Flickr. There's
many, many examples of really great, great UCC out there. And the impact, I think, we all, depending on
our angle or our expertise, understand that there's a social, a technical, a
political and economical impact. We all
understand that there's positive and negative impact.
For
example, the expansion of reference materials such as in Wikipedia also gave
birth to a lot of questions about quality and credibility of what you found
among this UCC, but I would like to focus on one type of kind of boring
content, which is data, and databases.
It's different from text and movies, even though some people might think
here that uTube is almost a database of videos, right, because you can find a
video, you can put a keyword and stuff, but it's quite different.
I'm
thinking about what I look for when I'm looking for data. And I'm talking about numbers, I'm talking
about consumer reviews, prices. My group
works a lot on access to medicines, so we have to have a lot of numbers when it
comes to the price of medicines all over the world.
We
would like the FDA, the
I
mean, my father can start a blog and he's in his late-eighties, and you see
that for videos. I mean, not me and not
my father, but my kids, they upload their videos and all that. But I haven't seen any of that for data and
databases. Am I the only one who likes
to have evidence-based policy?
So
I'm just trying to make the case that we need to create tools for people like
me, and I'm sure a lot of people here are interested in data and databases.
I
would like everybody here to keep in mind that there's a big issue that's
looming in the future of the Internet, which is the information decay. I haven't heard too much about it. I think that most of you have read probably
Vint Cerf's comments on the BBC Online this summer, where he talked about the
information decay, and he says:
"We
will also be confronted with a kind of information decay in which digital
objects become less and less accessible owing to the age of the software that
created it. As an example..."
--
he writes --
"...it
is already a challenge to watch video posted on the BBC website in 1997. Imagine trying to watch the same video in 100
years or in 1,000 years." (As read)
Well,
I would add to Vint that imagine for data.
It's even difficult now. I mean,
it's totally not open.
So
there are a good example of databases out there, a good one and bad one. A good one, I think is the EMBO EBI, which is
a European effort to create sort of a template for scientists to share and
compare large-scale genomic data. And
that, of course, is funded by the governments.
There's
some that are funded by industry, like the Wi-Fi. I don't know if you check on the free Wi-Fi
access website to find out where in
We
don't know how long it's going to be good and we don't really know how it's
updated and how it works because it's not open.
I think that consumers and consumer groups are very worried about this
lack of openness.
The
first thing that we should ask ourself when we find data is: Is the data open and transparent? Can I use it?
How can I use it? Can I store
it? In many cases you cannot. Are there privacy issues? Is the data format open? What about the interface? Are there opportunities to change the
interface? Is there is a mesh up like we
saw with the Google map, you know, and they have different rules in different
jurisdictions.
So
why do consumer and consumer groups care about openness in databases? Because of the kind of application they
need. I think that consumer feedback,
like we heard before, is very important, but we would like to have it maybe
organized. I'm calling for programmers
to design sort of a good template.
Wikipedia, which has created a good template for a lot of editors to
enter information about everything. A
good template for data would be good.
So
I think that the OECD articulated in 2004 a very good declaration on access to
research data that were made with public funding, and I think that there's some
work and some thinking to be made about how to organize all that stuff, those
numbers that can be used for a long time.
I
will end with one example. A group of
people wanted to create a database because they are looking at gender
issues. So they asked the public to put
down the gender of their publicly elected officials in the U.S. Very soon
somebody wants to do it, but add, because it's global, Canada and Australia,
and then other countries, because they are interested in gender.
But
eventually, if somebody comes in and says, Well, I want to add another
variable, what about race, if the database is not an open standards, you can't
really work it in, and that would be a pity.
Thank
you.
--- Applause
MR.
LEBLANC: We will now take questions.
In
the meantime, I can tell you other people that would be very interested in open
database, it's all the market analysts, such as myself, who would certainly
appreciate having access to a free database to help us do our job. And I'm sure a lot of governmental analysts
would also be very interested in such openness.
Now,
talking of open database, another database that has a lot of people worried is
the Google database. John Battelle wrote
a book and he called Google’s database the database of intentions. Obviously,
knowing what Google knows about everybody else, it would certainly be available
to consumers, to marketers, and to policy makers.
Now,
is there anybody that wants to discuss with us the impact of a user-generated
content?
In
the meantime, maybe I can have a question for the panel here. There’s one other point that we did not
discuss and it’s Virtual World And Its Impact.
Do you have any ideas of the impact of user-generated content on virtual
world or the impact of virtual world on user- generated content?
MR.
MONROY-HERNANDEZ: One of the things that
we are exploring recently is also how to develop the same kind of philosophies
of using technology for education in a creative way in places like
SecondLife. So, one thing that we found
is that even though in SecondLife it’s really entertaining to just walk around
and hang out with your friends, very few people get into the programming of
objects in SecondLife which actually is something that SecondLife is really
great about, that it allows you to have a scripting language for programming
behaviour of objects. Unfortunately, it
is kind of hard for everyone to do these, so we are exploring how we can use
things like Scratch so that people can create behaviour on the creations on
places like SecondLife, so I think there is a lot of possibilities for places
in like virtual worlds for education and not necessarily to just distributing
information but also to allow people to engage and to creating things.
MR.
LIM: Actually (inaudible) to Sci-world
and there’s some famous virtual worlds that have some kind of -- some impacts
and problems and in their perspective was some kind of negative site and I
think if there is some kind of big social, you know, some kind of issues and
the problem and there’s some celebrity has some kind of problem, and there is
some famous singers who must have their mini(inaudible) and there is some --
their web pages and they have a lot of mix over their, you now, personal life
and there is something -- there are a lot of privacy problems and
everything. And sometimes people, you
know, some just to flocking into those sites and just are taking and say a bad
word, a lot of negative words, and that’s the kind of social issues, this. So
we are trying to have some more positive site over Internet but, you know,
these days we have a lot of some negative sites. So, we are trying to make it more positive
and so we made a policy about some registering their real name in Internet in
such a big site.
MR.
LEBLANC: We have our first question over
there to the right. Yes, sir?
QUESTION: Hi, I’m Sherwin (ph) with Public
Knowledge. One of the most common things
that I come across whenever people start talking about user-generated or
user-created content, usually I hear two words.
Usually, in the same sentence I hear u-Tube and I hear Copyright. And I think at the end of Mr. Lim’s
presentation he talked a little bit about some of those issues. I was hoping to hear from the panel about how
questions of infringement come into some of these efforts, what you do about
that, and how you ensure that counter-measures against infringement don’t
stifle additional speech?
Thank
you.
MR.
LEBLANC: Anybody?
MS
CORRIERO: Well, I just wanted to
comment. Yeah, I guess there’s another
-- I guess, when I think of the user-generated content communities copyright
also certainly comes to mind as well as privacy.
For
the copyright issue, one of the ways we have tried to look at copyright with
(inaudible) taking a global and especially, for example, within our global
gallery where people are submitting artwork is to allow members to choose what
sort of creative content license that they would like to have for their work.
We
have review processes for not every -- well, every bit of content has a
different type of review so some content is actually pre-screened, some is
moderated. There’s moderators and the
blogs are just subject to our terms of service.
So,
yeah, that’s sort of an approach we’ve taken.
Another
sort of thing around policy or regulation is that we try to generally consider
or recognize the Universal Declaration of Human Rights, and so for example if
there’s content that would promote hate -- like, not just going against hate
laws, but also trying to promote human rights as a principle for the
content. And so that creates a lot more
responsibility for us to actually moderate the content that exists on the site,
and then you spend a lot of time maintaining what you have, and so there’s both
a pro and con to that.
MR.
LEBLANC: Then, again, the question of a
content and a user-generated stuff is a very relevant question, and there are
views on both sides.
One
of the views that for instance the TV corporations want to protect their
copyright and they don’t want their programs to be on u-Tube.
Then,
again, persons that put their stuff on My Space and learn after having put so
many pages on My Space that their copyright belongs to My Space. And as a matter of fact, they might not have
copyright. So there are questions going
both way.
My
point of view, for instance, I wrote the Disk Industry Association of Canada
who bitched about the youngsters stealing their music on-line, and there was a
big publicity stunt, harnessing the teenagers, saying that they were thieves
and they should not steal music. I said
to themselves, maybe they hit the wrong nail.
How many fourteen-year-olds have a credit card? So if fourteen-year-olds cannot legally
purchase music, what is he going to do?
He’s going to get music. So, instead of telling the teens that they
steal the music and they infringe the copyright, maybe they should rather force
the government to enable debate on-line and permit the teenager that has a lot
of money to spend, to at least spend it on the music. Because, to a teenager it’s going to take him
much more time waiting for the Napster download than it’s going to take him to
just purchase the song.
And
then, again, myself, on my blog, I have a creative content license, okay. And I agree to share my content with anybody
that also shares the content.
But
then, again, I’m very pissed when somebody steals my content and puts it on his
website that is a website for money, and it doesn’t give credit to what is
told. So, you know, it’s a very
difficult and sometimes emotional argument, and obviously it is a legal argument
that the specialists could discuss better than I could ever do.
MS
CORRIERO: I just wanted to add one thing
which is, I think there’s also a difference between using -- stealing content
and re-using it for educational purposes like Scratch, for example, versus
re-using it for a profit.
MR.
LEBLANC: And then, again, just before
the advent of Internet there as the late eighties and early nineties, a concept
called Scratch Video, okay. Some people
would take, let’s say, several episodes of Star Trek, take parts of it
and make a new piece of art from gluing together various parts.
Now,
this is another aspect of copyright. Are
we allowed to re-mix? To what extent can
we do a new thing from collecting and gluing together different pieces? You know, it’s not such an easy subject. And there was a big legal argument and legal
fights against what was called then Scratch videos, which gave birth to what we
see now on u-Tube and user-generated content.
Then,
again, in a marketing aspect, you have the word of mouth movement in
Obviously,
one of the great benefiters of that type of publicity is Google. One of the clips that went all over the world
was two cops coming in a room where (inaudible) une guy put a boom box, started
to strip and then his phone rang, he listened to his cell phone and then you
see with “Google Map never make an address mistake again.” So, it was a very efficient publicity which
Google did not really approve but which they benefited from.
We
have another question over there.
QUESTION: Hello, this is Sasha Wunsch Vincent from the
OECD. I have one question from a remote
participant from France and this is for the consumer group.
This
person has the impression that in theory the Internet could be used quite well
by consumers to organize and you know through product reviews and other forums
of organization, give feedback to manufacturers of products in a sense of a
totally different sort of consumer organization to represent their interests,
and specifically in telecom's issues against your Internet service provider, et
cetera.
But
the impression of that particular person is that those technologies are not
used to their fullest extent. There is
no -- I mean as far as the OECD is concerned I'm not aware of any studies that
try to measure the impact of consumer reviews and the organization of consumers
on how that feeds back to industry and business.
This
is the remote question and I have one OECD question, if I may. This is directed to Jennifer probably, and
maybe also to MIT.
For
us at the OECD at least this meeting is important to kind of shape the
ministerial agenda in 2008. The question
I had when I was listening to Jennifer is:
If you listen to a 16, 17 year old and if I was asking them what the one
or two policy priorities on their minds is for this ministerial, would that be
any different from our priorities or would they be the same in the IT area?
Thanks.
MS
RESS: Well, in response to your question
about the consumer voice I heard that quite a bit. When you look at hotel reviews when you go on
a trip you check the Web site and you are not sure these are really done by
consumers. Right? So there is a lot of lack of credibility, and
that's in the mild case for a hotel review.
You
think that when you work like our group on access to medicine we would want
something a little bit more sure, because we don't want big pharma to come onto
our database of price of medicine and start fooling around with it.
So
that takes me to part of the UCC world that we didn't talk about, which is which
part is filtered or organized, even loosely organized, and which one is totally
unfiltered.
I
think that because of Yoki Bandler's(ph) great book on the wealth of the
network there's a lot of kind of dream about how things get organized magically
and it's just a great creation.
As
a matter of fact, good UCC is controlled by its own community. I think that if you think of the MSF database
on price of medicine, not everybody can go in there and start messing around
with it, certainly not Pharma. So there
is a sort of filtering by the community.
I think we all are very well aware of that. I mean, if the trade union Web site is being
taken over by the corporation, that is not going to work. Right?
So
I would say that' is something we have to think about, how the community of
users and consumer is actually somewhat in charge. And I think that government certainly has a
role to play in that, too, in some countries.
In the U.S. I think when you go on Amazon.com and you look at a review
of books it's no big deal if it's the author himself who wrote a great review,
right, but you can imagine consumer reviews being more important than that one.
MS
CORRIERO: Okay. I'm really glad that you ask the question
about policy priorities, not because I have the answer, but because I think
it's an important question that should be asked to young people.
I
wanted to just briefly mentioned that we facilitated the youth caucus for the
World Summit on the Information Society and we actually ran different national
information society youth campaigns and online consultations and there were a
lot of results -- and Industry Canada was one of the supporters of that. There are a lot of results and outcomes that
came from this. Of course this was the
few years ago.
I
think one of the concerns that I have in general with policy processes is that
it seems to really involve those who can afford to participate. And we faced a lot of barriers as a youth
caucus and in general I recognize this was an issue with civil society at large,
the cost to be able to be invited to forums, to pay for forums, especially
things that were in Switzerland, it's very expensive there.
So
I would say that definitely I think some of the issues might be the same, some
of the issues might be different.
Certainly I'm sure views around intellectual property are very
different. Some young people probably
don't even realize that they are infringing it and if they do the cultural norm
says that it is okay to download.
Frankly, I think -- yes, I think the laws should change around that, and
especially when people are reusing things for learning.
But
I would also encourage maybe as one of the outcomes for this forum is to
consider how there could be some ways forward for teenagers and for young
people in general to have an input.
QUESTION: We should even be doing that over your site
maybe. We'll think about this.
MS
CORRIERO: Sure. Yes.
MR.
MONROY-HERNANDEZ: I would like to add
also kind of like the same idea.
One
of the things that we had on the Web site is we have a forum where kids can
post comments. At the beginning we were
very sceptical that kids were actually going to engage in discussions in these
text-based forums, but we were actually surprised at the level of discussion
and the depth of these discussions in these forums.
In
particular, one of the discussions about plagiarism and whether or not it's
okay to copy somebody else's project. So
here it's not just about getting content from TV, movies, et cetera, or music,
but also getting content from other kids.
So
I think just the idea of engaging youth in these discussions at the level of
governments I think will be really, really important for forming policies.
Finally,
one of the other things that we hear a lot about from kids is that they often
say things like "The school is getting in the way of my
education." When they are trying to
learn a lot about different things, like for example playing with these kind of
technologies, they do engage themselves in like designing, creating, learning
math and science, but oftentimes the school content is very rigid and it
doesn't let them explore.
So
I think that's also one of the changes that could be seen in the policy-making
area of OECD.
MS
CORRIERO: Actually, yes, just one quote
which I can't remember the source, but our education system faces irrelevancy
unless we bridge the gap between how students live and how students learn. I have to remember that quote, but I can't
remember the source. I will get back to
you on that.
MR.
LEBLANC: One of the examples I like to
give when I say how easy it is to build a blog, one of my friends who is nine
years old already has three blogs. Now
at his school the teacher made a class blog.
And the teacher was very controlling and saying you should blog that way
and the class made a reaction blog where they blog themselves on that blog
instead of blogging on the school class blog.
So,
you know, even if you are young you might have your own opinion about stuff and
starting a blog -- if a nine year old can start a blog, a government official
or a business person certainly can.
MS
RESS: Just to answer Sasha's question
about consumer group, I don't know if you ever looked at a site which is
consumerreview.com or something. It's
the example of a consumer review done by businesses. It's quite interesting to see actually.
That
is a good example for me of the need for openness and transparency. That's another reason we need transparency
openness. Because when you look at
Wikipedia, which is very often accused of all sorts of credibility issues, it
is quite an open and transparent process.
You can go and see what editor did what.
It always comes out. The
community actually takes care of its bad actors.
So
I think because you need transparency and openness to trust user-generated
content it has to be part of the fundamental principles.
MR.
LEBLANC: But then again I see paradox
with the wisdom of the crowd. The wisdom
of the crowd in Wikipedia to me is one of the highest good examples of that
wisdom, but when I look at Google video and I look at -- like last summer for
two months the video that was number one was a girl caught cheating on the
Web. I wonder about that wisdom of the
crowd.
So
there are paradoxes. There are places
where the crowd is very, very good and places where it is very, very bad.
Yet,
I have not made up my mind as to what are the circumstances that get the best
or the worst of people in that wisdom. I
don't know yet.
Maybe
somebody has an answer, or maybe somebody has a question.
--- Pause
QUESTION: Hi. My
name is Stephan LaGrange(ph), I have a blog on ecommerce but it's not related
to that.
This
issue is about the impact of user-generated content. What are the risks? Some of the risks were copyright issues, but
what about the traces you leave on the Internet and the ethic of what you
should write and how long it stays on the Internet and how someone can recover
what you said a few years ago and hold it against you. So, basically, what are the risks of that,
your generated content?
MR.
LEBLANC: Actually, yes, yesterday I was
with a couple of people, at another day here that we discussed, and the
question of Facebook came out and the question of how does a youngster see his
private versus his public life?
Obviously,
the metric where you say my private life stops might be quite different
depending on your age, but also might be quite different depending of your
outlook on Internet.
For
instance, to me, Facebook, the fact that my friend talks about his fishing
trip, puts pictures of his kids, talks about his cause or his last movie that
he really liked, to me that is very good business information.
That
permits me to relate to that contact another way than knowing what was his last
year gross profit and how many new customers he's got. When I have a business relation with that
person, I have a business relation with the person instead of a representative
of a company. So to me, knowing a bit of
his personal life is very good.
Now,
the youngsters, they are very, very outgoing and they say a lot of stuff, and
sometimes they don't realize that being that outgoing might be dangerous for
your own future. Because some day you
are going to look for a job and seeing a picture of you partying at the
dormitory and being pissed out of your head might not be good to get you hired.
But
then, again, you know, the line to where the public and private life is getting
more and more blurred, and that line will, in my opinion, change depending on
your views of the use of Internet and also of your age.
Anybody
else?
MS
CORRIERO: I, actually, just wanted to
recognize that is definitely a very important policy issue that should be
looked into, especially because, as we heard earlier from IBM, you know, IBM
sharing the sort of virtual world guidelines, how do we behave in a virtual
world.
People
going into these virtual worlds are almost going in -- older generations who
haven't really grown up with the Internet, they are entering it with their
professional hat on, so they are already thinking of these implications. Whereas, kids that are just going on and
creating their profiles on Facebook and adding 300 friends, that can be tagged
in any of these photos, that then get fed into -- you know, everyone has access
to a lot of information.
Your
entry point is at, initially, just a very personal level, so how do you sort of
delete maybe some of that history?
Because I think some bad potential histories could be following people
as they grow up, and I think that could be a big problem.
So
that should be something: that people
should be able to delete things about them.
Because if my friend puts up a photo of me and tags me, it's going to be
there. I can take away my name from it,
but it's there. And, like, it's just I think we need to protect people on
that. That's an important issue.
MR.
OXLEY: Actually, I think on Jennifer's
comment, user-content created is a challenge on both the positive side and on
the negative side. You brought up a good
point earlier, it's something from a government perspective and from a policy
perspective: how do you balance the
choice, and, as Susanne said this morning, the opportunity with the citizens
you had out there, as well, too, because privacy is important and so is
possibilities?
I
really appreciate everybody's great comments and so on. That was wonderful. Thank you so much.
Can
we give a big, big hand for the panel, please?
--- Applause
--- Whereupon the session
concluded at 3:14 p.m.